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The article shows a 247-byte JavaScript implementation of Minesweeper that runs in a browser, detailing the coding techniques used to achieve such compact size.
A user built a Bakusou Kyoudai Let’s & Go!! fan game using GPT-6 Astra AI and Three.js, with a playable browser build available.
Fire Emblem is now playable via a web browser, featuring a landscape screen design. You'll need to rotate your device for the full view.
Alphabet Soup is a multiplayer word game where players compete to build the longest word from 7 random letters, with support for private matches against friends.
A cyberpunk FPS tech demo that runs entirely in the browser, built in 3 days via vibe coding with multiple LLMs. It features procedural generation, WebGPU rendering, and fully synthesized audio.
Ryan Campbell used Opus 5 AI to improve a browser-based kart racing game, enhancing renders, mobile performance, and controls, showcasing AI-assisted game development.
GeoChess is an open-source geography strategy game where players take turns claiming countries that share a land border with the current one.
Town is a browser-based pixel world where humans and AI characters coexist, allowing users to roam, chat with NPCs and other players, and participate in themed scenarios like murder mysteries. It is open-source and easy to deploy custom characters.
Homegames is a free, open-source game platform that lets users play, make, and share games in the browser, with a code editor and live multiplayer preview. It has been developed as a side project since 2018.
Mojo Quest is a browser-based game launched by Modular to help users learn Mojo syntax by completing engineering tickets for a fictional robotics company.
An AI model created a retro 3D hockey multiplayer online game in a single shot using 300k tokens in 22 minutes, running entirely in the browser.
A senior developer built a browser-based roguelite MMO in 4 weeks using 'vibe coding', with features including dungeon runs, PvP, horse racing, and fishing. The beta is now live and free to play.
The author announces a tactical map-based WWII submarine simulator called Silent Shark, currently in public beta. Built with Vite/TypeScript, it focuses on hydrophone listening, course estimation, and periscope target identification, with a planned full release on Steam, iOS, and Android.