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Toxicity in Twitch Chats: An LLM-Based Analysis Across Gaming Communities

arXiv cs.CL · 2026-05-26 Cached

This paper uses a pre-trained LLM with zero-shot classification to analyze approximately 20 million Twitch chat messages across seven game genres, finding that 2.4% of messages are toxic, with MOBA games having the highest rate (3.2%) and sports games the lowest (2%). The study also identifies significant differences in toxicity distributions across individual games within the same genre.

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