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Curated highlights from an AMA with the developer of Way of Rhea, a puzzle game built in Rust over six years, covering Rust game dev pain points, custom engine trade-offs, and indie launch lessons.
Jacob built a custom game engine for LLMs and used 26 Opus 5.5 agents to create a multiplayer heist game overnight, demonstrating advanced AI-driven game development.
A blog post discussing the reasons and considerations for building a custom game engine, sparked by Unity's pricing controversy.
Developed a custom C++ inference engine for MiniCPM-V 4.6 on Orange Pi AIPro (Ascend 310B NPU), achieving 2x speedup over stock framework by writing optimized AscendC kernels for matmul and causal-conv1d, reaching 5.90 tokens/s.