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A personal project describes a village simulation where a 144M-param julia-1 'gut' model scores villagers' actions on CPU, embeddingGemma retrieves relevant memories, and Gemma 4 e4b (6GB laptop GPU) is only invoked when plans fail or surprises occur. Results show the gut is rarely uncertain, and nightly rule-learning from mistakes cut injuries from 2.73 to 0.53 per valley.