Tag
The author tested the Qwen3.8 27B model on a fluid simulation task, achieving success after iterative prompting, and shared the implementation with traces and a GitHub repository.
A step-by-step tutorial on implementing real-time 3D fluid simulation based on Jos Stam's paper, aimed at programmers with a focus on practical coding rather than heavy physics and math.
A blog post tutorial explaining how to implement Navier-Stokes fluid simulation in the Godot game engine, including code and mathematical explanations for learning purposes.