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This paper introduces a dataset for monster-level prediction in Pathfinder Second Edition and compares machine learning models for ordinal regression, showing tree-based ensembles achieve near-perfect ranking accuracy.
Discusses Google Genie 3's ability to generate playable 3D game worlds from text prompts and its potential impact on level designers, questioning whether AI can replicate the nuanced craft of manual level design.
This survey paper defines AI-native games as those where runtime generative AI is constitutive of the core game loop, proposes a dual-axis G/N taxonomy, analyzes 53 games, and provides a roadmap for controllable generation, multimodal systems, and AI safety in game design.
The article discusses the struggling state of Bungie's extraction shooter Marathon ahead of its second season, which resets all player progress and offers a chance for the studio to reverse the game's declining player numbers and secure its future after ending Destiny 2 development.
This paper introduces Quantum Frog, a two-player cooperative game with a quantized-time mechanic, and uses reinforcement learning to analyze difficulty scaling, optimal strategies, and emergent cooperation between agents.
The author reflects on his experience with a new AI native RPG beta from the makers of AI Dungeon, identifying design challenges where AI-generated immersion breaks down during combat and system legibility, and calls for new design principles for AI-native games.
Ultima Ratio Regum 0.11 Update #57 discusses solving an edge case in procedural map generation where damage spreading could leave map clues floating isolated. The developer explores computational challenges with flood-fill algorithms and organic damage propagation techniques.