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#game-dev

@ChrisGPT: I’m happy to say I’ve been collabing with who I think is the game demo GOAT, @mattshumer_, on his open-world NYC game. …

X AI KOLs Following · 6d ago Cached

ChrisGPT announces a collaboration with Matt Shumer on an open-world NYC game, emphasizing the potential of AI models to push boundaries in game development and future creative possibilities.

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#game-dev

I made Warrior Quest, a local LLM-powered dark-fantasy RPG where the model only plays NPCs and the actual game state stays deterministic

Reddit r/LocalLLaMA · 6d ago

Warrior Quest is a local LLM-powered dark-fantasy RPG demo on Steam where the AI model is used only for NPC emulation while the game state remains deterministic, requiring a GPU with 8GB VRAM.

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#game-dev

Inverse Kinematics and Foot Locking

Hacker News Top · 6d ago Cached

This blog post provides recipes and methods for implementing inverse kinematics and foot locking to prevent foot sliding in animation systems, targeting game developers and animators.

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#game-dev

Vetted AI code is hard to justify

Lobsters Hottest · 2026-08-17 Cached

Andrew reflects on the burnout caused by vetting AI-generated code for a game optimization, comparing the time and mental cost to manual coding. He uses an interactive visualization to illustrate the trade-offs between AI-assisted development and traditional methods.

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#game-dev

Differential Heuristics

Hacker News Top · 2026-08-09 Cached

Red Blob Games releases an interactive tutorial page on differential heuristics, an optimization technique for A* pathfinding, after over a decade of development.

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#game-dev

I built a full strategy mobile game about the current AI race

Reddit r/ArtificialInteligence · 2026-08-03

The author built and launched Singularity: AI Tycoon, a mobile strategy game about the AI race, using AI tools like Claude for development and SDXL for art. The full campaign is free and works offline.

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#game-dev

The Shape of Things to Come

Hacker News Top · 2026-08-03 Cached

Steve Yegge's essay on the future of AI coding harnesses, sharing his experiences with Claude Fable and Opus, his abandoned harness projects, and his renewed focus on his 30-year-old game Wyvern.

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#game-dev

Voxatron

Hacker News Top · 2026-07-15 Cached

Voxatron is a fantasy console and collection of games made entirely out of voxels, including an arena shooter and action-adventure cartridges, along with powerful design tools for creating custom voxel games.

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#game-dev

r/DestroyMyGame destroyed me to the void for using AI. I used Qwen 3.6 27B Q8 with MTP for about 20% of this single HTML file physics shooter game. I remember last year being blown away by GLM 4.5 Air being able to write a somewhat coherent HTML webpage.

Reddit r/LocalLLaMA · 2026-07-15

A developer shares their experience of being heavily criticized on r/DestroyMyGame for using AI (Qwen 3.6 27B) to create about 20% of a physics shooter game, contrasting it with past advancements like GLM 4.5 Air.

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#game-dev

@ManusAI: New: We added a /game-dev skill to Manus. You can now describe a game and Manus will build it for you. Working gameplay…

X AI KOLs Timeline · 2026-07-10 Cached

ManusAI announced a new /game-dev skill that lets users describe a game and have Manus build and deploy it as a shareable link, with no game development experience needed.

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#game-dev

Curveball

Hacker News Top · 2026-07-04 Cached

Curveball is an open-source curve generator tool for the Neverball game, written in Rust. It provides a web-based visualizer and desktop app for creating complex curved shapes from convex hulls.

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#game-dev

Show HN: Starglyphs - A constellation puzzle game based on Euler paths

Hacker News Top · 2026-06-27

A solo developer created Starglyphs, a procedural constellation puzzle game based on Euler paths, inspired by Dragon Age: Inquisition's astrarium minigame. The web version is available, with Steam and mobile releases in development.

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#game-dev

Navier-Stokes fluid simulation explained with Godot game engine

Hacker News Top · 2026-05-26 Cached

A blog post tutorial explaining how to implement Navier-Stokes fluid simulation in the Godot game engine, including code and mathematical explanations for learning purposes.

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#game-dev

@theworldlabs: Summer vibes Built with Marble, Spark, and Three.js. Persistent World Models let you design for cohesive spaces instead…

X AI KOLs Following · 2026-05-08 Cached

The World Labs announces their World Jam ending this weekend, built with Marble, Spark, and Three.js for creating persistent 3D world models.

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#game-dev

Raylib v6.0

Hacker News Top · 2026-04-23 Cached

Raylib v6.0 releases as a lightweight, dependency-free C library for game development with support for multiple platforms and OpenGL versions.

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