Tag
ChrisGPT announces a collaboration with Matt Shumer on an open-world NYC game, emphasizing the potential of AI models to push boundaries in game development and future creative possibilities.
Warrior Quest is a local LLM-powered dark-fantasy RPG demo on Steam where the AI model is used only for NPC emulation while the game state remains deterministic, requiring a GPU with 8GB VRAM.
This blog post provides recipes and methods for implementing inverse kinematics and foot locking to prevent foot sliding in animation systems, targeting game developers and animators.
Andrew reflects on the burnout caused by vetting AI-generated code for a game optimization, comparing the time and mental cost to manual coding. He uses an interactive visualization to illustrate the trade-offs between AI-assisted development and traditional methods.
Red Blob Games releases an interactive tutorial page on differential heuristics, an optimization technique for A* pathfinding, after over a decade of development.
The author built and launched Singularity: AI Tycoon, a mobile strategy game about the AI race, using AI tools like Claude for development and SDXL for art. The full campaign is free and works offline.
Steve Yegge's essay on the future of AI coding harnesses, sharing his experiences with Claude Fable and Opus, his abandoned harness projects, and his renewed focus on his 30-year-old game Wyvern.
Voxatron is a fantasy console and collection of games made entirely out of voxels, including an arena shooter and action-adventure cartridges, along with powerful design tools for creating custom voxel games.
A developer shares their experience of being heavily criticized on r/DestroyMyGame for using AI (Qwen 3.6 27B) to create about 20% of a physics shooter game, contrasting it with past advancements like GLM 4.5 Air.
ManusAI announced a new /game-dev skill that lets users describe a game and have Manus build and deploy it as a shareable link, with no game development experience needed.
Curveball is an open-source curve generator tool for the Neverball game, written in Rust. It provides a web-based visualizer and desktop app for creating complex curved shapes from convex hulls.
A solo developer created Starglyphs, a procedural constellation puzzle game based on Euler paths, inspired by Dragon Age: Inquisition's astrarium minigame. The web version is available, with Steam and mobile releases in development.
A blog post tutorial explaining how to implement Navier-Stokes fluid simulation in the Godot game engine, including code and mathematical explanations for learning purposes.
The World Labs announces their World Jam ending this weekend, built with Marble, Spark, and Three.js for creating persistent 3D world models.
Raylib v6.0 releases as a lightweight, dependency-free C library for game development with support for multiple platforms and OpenGL versions.