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Navier-Stokes fluid simulation explained with Godot game engine

Hacker News Top · 2026-05-26 Cached

A blog post tutorial explaining how to implement Navier-Stokes fluid simulation in the Godot game engine, including code and mathematical explanations for learning purposes.

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#game-dev

@theworldlabs: Summer vibes Built with Marble, Spark, and Three.js. Persistent World Models let you design for cohesive spaces instead…

X AI KOLs Following · 2026-05-08 Cached

The World Labs announces their World Jam ending this weekend, built with Marble, Spark, and Three.js for creating persistent 3D world models.

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#game-dev

Raylib v6.0

Hacker News Top · 2026-04-23 Cached

Raylib v6.0 releases as a lightweight, dependency-free C library for game development with support for multiple platforms and OpenGL versions.

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