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#game-dev

Voxatron

Hacker News Top · 2026-07-15 Cached

Voxatron is a fantasy console and collection of games made entirely out of voxels, including an arena shooter and action-adventure cartridges, along with powerful design tools for creating custom voxel games.

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#game-dev

r/DestroyMyGame destroyed me to the void for using AI. I used Qwen 3.6 27B Q8 with MTP for about 20% of this single HTML file physics shooter game. I remember last year being blown away by GLM 4.5 Air being able to write a somewhat coherent HTML webpage.

Reddit r/LocalLLaMA · 2026-07-15

A developer shares their experience of being heavily criticized on r/DestroyMyGame for using AI (Qwen 3.6 27B) to create about 20% of a physics shooter game, contrasting it with past advancements like GLM 4.5 Air.

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#game-dev

@ManusAI: New: We added a /game-dev skill to Manus. You can now describe a game and Manus will build it for you. Working gameplay…

X AI KOLs Timeline · 2026-07-10 Cached

ManusAI announced a new /game-dev skill that lets users describe a game and have Manus build and deploy it as a shareable link, with no game development experience needed.

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#game-dev

Curveball

Hacker News Top · 2026-07-04 Cached

Curveball is an open-source curve generator tool for the Neverball game, written in Rust. It provides a web-based visualizer and desktop app for creating complex curved shapes from convex hulls.

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#game-dev

Show HN: Starglyphs - A constellation puzzle game based on Euler paths

Hacker News Top · 2026-06-27

A solo developer created Starglyphs, a procedural constellation puzzle game based on Euler paths, inspired by Dragon Age: Inquisition's astrarium minigame. The web version is available, with Steam and mobile releases in development.

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#game-dev

Navier-Stokes fluid simulation explained with Godot game engine

Hacker News Top · 2026-05-26 Cached

A blog post tutorial explaining how to implement Navier-Stokes fluid simulation in the Godot game engine, including code and mathematical explanations for learning purposes.

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#game-dev

@theworldlabs: Summer vibes Built with Marble, Spark, and Three.js. Persistent World Models let you design for cohesive spaces instead…

X AI KOLs Following · 2026-05-08 Cached

The World Labs announces their World Jam ending this weekend, built with Marble, Spark, and Three.js for creating persistent 3D world models.

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#game-dev

Raylib v6.0

Hacker News Top · 2026-04-23 Cached

Raylib v6.0 releases as a lightweight, dependency-free C library for game development with support for multiple platforms and OpenGL versions.

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