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Voxatron is a fantasy console and collection of games made entirely out of voxels, including an arena shooter and action-adventure cartridges, along with powerful design tools for creating custom voxel games.
A developer shares their experience of being heavily criticized on r/DestroyMyGame for using AI (Qwen 3.6 27B) to create about 20% of a physics shooter game, contrasting it with past advancements like GLM 4.5 Air.
ManusAI announced a new /game-dev skill that lets users describe a game and have Manus build and deploy it as a shareable link, with no game development experience needed.
Curveball is an open-source curve generator tool for the Neverball game, written in Rust. It provides a web-based visualizer and desktop app for creating complex curved shapes from convex hulls.
A solo developer created Starglyphs, a procedural constellation puzzle game based on Euler paths, inspired by Dragon Age: Inquisition's astrarium minigame. The web version is available, with Steam and mobile releases in development.
A blog post tutorial explaining how to implement Navier-Stokes fluid simulation in the Godot game engine, including code and mathematical explanations for learning purposes.
The World Labs announces their World Jam ending this weekend, built with Marble, Spark, and Three.js for creating persistent 3D world models.
Raylib v6.0 releases as a lightweight, dependency-free C library for game development with support for multiple platforms and OpenGL versions.