game-development

Tag

Cards List
#game-development

AI game clones are making indie developers afraid to show their work

Ars Technica ↗ · 2026-10-19 Cached

Indie developers say AI-generated clones of their prototypes are appearing within days of sharing progress online, discouraging them from promoting their work and forcing them to weigh visibility against having their ideas stolen.

0 favorites 0 likes
#game-development

@omarsar0: Viggle's JST-2 comes with a PINOC MCP server, so one prompt to Claude Code can make the characters, animate them from t…

X AI KOLs Timeline ↗ · 2026-10-19 Cached

Viggle released JST-2, described as the world's first full-stack physics-native world foundation model built entirely in 3D rather than pixel/video space, along with a PINOC MCP server that lets agents like Claude Code generate characters, animate them from text, and assemble scenes in one flow with a shared skeleton eliminating retargeting.

0 favorites 0 likes
#game-development

@FinanceYF5: DeepSeek-V4.1-Flash-1017 can now build complete projects from scratch. It enhances end-to-end project development capabilities through reinforcement learning with self-feedback, covering tasks such as game development and 3D modeling. See it in action

X AI KOLs Timeline ↗ · 2026-10-19 Cached

DeepSeek-V4.1-Flash-1017 is claimed to be able to build complete projects from scratch, enhancing end-to-end project development capabilities through reinforcement learning with self-feedback, covering tasks such as game development and 3D modeling.

0 favorites 0 likes
#game-development

@Pirat_Nation: Epic Games CEO Tim Sweeney believes AI could lead to a “golden age of gaming.” He says AI could change the way games ar…

X AI KOLs Following ↗ · 2026-10-19 Cached

Epic Games CEO Tim Sweeney says AI could usher in a 'golden age of gaming' by automating repetitive development tasks, enabling smaller teams to build games that previously required larger crews and bigger budgets, while keeping developers focused on creativity rather than replacing them.

0 favorites 0 likes
#game-development

@trq212: I've realized I often would prefer to vibe code little parts of games than actually play games these days. Especially c…

X AI KOLs Timeline ↗ · 2026-10-18 Cached

作者分享自己如今更喜欢用 vibe coding 的方式编写小游戏,而不是真正去玩游戏,尤其是像《英雄联盟》这类需要思考的游戏,并思考这一现象对游戏行业的意义。

0 favorites 0 likes
#game-development

@VraserX: The moment AI can generate genuinely good games from a simple description, the entire gaming industry is going to have …

X AI KOLs Timeline ↗ · 2026-10-18 Cached

A tweet arguing that once AI can generate genuinely good games from simple text descriptions, the gaming industry will face reckoning over charging $80 for unfinished games stuffed with microtransactions.

0 favorites 0 likes
#game-development

@elonmusk: True

X AI KOLs Following ↗ · 2026-10-17 Cached

Elon Musk 简短回应"True",转发了 Tim Sweeney 关于 AI 将大幅降低游戏开发成本、开启游戏新黄金时代的观点。

0 favorites 0 likes
#game-development

@MTSlive: Osmantic founder @TheAhmadOsman demos a hack-and-slash game his local agent built end-to-end on the RTX Spark without e…

X AI KOLs Timeline ↗ · 2026-10-17 Cached

Osmantic founder Ahmad Osman demos an offline local AI agent named Portal that built a full hack-and-slash dungeon crawler end-to-end on the RTX Spark without internet access, highlighting how fast local agent capabilities have advanced.

0 favorites 0 likes
#game-development

@_MaxBlade: yesterday i launched my hivecoded battle royale for a live playtest event. Kong Royale. we did 6 lobbies of 50 players …

X AI KOLs Following ↗ · 2026-10-16 Cached

A developer built a full battle royale game called Kong Royale in 3 weeks using Claude Max accounts and hundreds of prompts from livestream chat, then ran a live playtest with 6 fully-packed 50-player lobbies featuring P2P voice chat, reconnect features, and 100fps gameplay.

0 favorites 0 likes
#game-development

Rendering pretty sky in Around The World game

Hacker News Top ↗ · 2026-10-16 Cached

Devlog part 34 for the game Around The World, where Thomas ten Cate improves sky and cloud rendering by building a custom Monte Carlo ray tracer in Rust to simulate multiple scattering, producing a better light-scattering lookup table than povray, and tinting clouds with the sky color in Godot.

0 favorites 0 likes
#game-development

The Double Headed Stack Allocator

Hacker News Top ↗ · 2026-10-15 Cached

A technical blog post explaining the double headed (bump) stack allocator, a classic fast memory allocation trick born from game animation programming at Surreal Software, where allocation is just an integer addition and deallocation resets the top-of-stack pointer.

0 favorites 0 likes
#game-development

Legendary FPS level designer Richard "Levelord" Gray dies at 68

Ars Technica ↗ · 2026-10-14 Cached

Richard "Levelord" Gray, the legendary FPS level designer known for his work on Duke Nukem 3D and Sin, has died at 68. Tributes poured in from industry figures including Scott Miller, John Romero, and Cliff Bleszinski, praising his ability to create memorable, place-defining levels with early technology.

0 favorites 0 likes
#game-development

Gemini 4 Argon vs Muse Wonder in game development, Same prompt, two completely different games

Reddit r/ArtificialInteligence ↗ · 2026-10-14

对比 Gemini 4 Argon 与 Muse Wonder 在游戏开发上的表现:使用相同提示词,两款模型生成了完全不同的游戏,展示了模型间的风格与能力差异。

0 favorites 0 likes
#game-development

@Saccc_c: Thank you all for your support of the Little Prince game project. The website traffic is currently extremely high!!! Th…

X AI KOLs Following ↗ · 2026-10-14 Cached

@Saccc_c thanks supporters of the Little Prince game project, reporting extremely high website traffic and announcing that the game now supports eight languages (Chinese, English, French, Japanese, etc.), while inviting bug reports and screenshots for later fixes using Grok. The project, built in 16 days using Opus 5.5, Tripo and Blender as a 3D story game, is planned to be fully open-sourced along with a detailed creation walkthrough.

0 favorites 0 likes
#game-development

@googledevs: Taking Gemini 4 Argon for a spin in Google @Antigravity. Learn how @genevieve__h transforms a desk photo into an intera…

X AI KOLs Following ↗ · 2026-10-13 Cached

@googledevs demonstrates how @genevieve__h uses Gemini 4 Argon in Google Antigravity to orchestrate subagents and Nano Banana asset generation, turning a desk photo into an interactive 3D racing game.

0 favorites 0 likes
#game-development

How to engineer an AI harness for game development

Hacker News Top ↗ · 2026-10-13 Cached

Indie game developer Kyle Kukshtel writes up his 'Your Game Is A Harness' talk from Indie Rodeo Calgary, exploring how to practically use LLMs like Claude Code in day-to-day game development rather than one-shot demos, and why LLMs struggle with game-specific code.

0 favorites 0 likes
#game-development

"Our humble goal is to survive the AI revolution" says Epic Games CEO Tim Sweeney, as its Star Wars and Marvel crossover pivots to "AI first" development | Art will be "generated with full AI workflows".

Reddit r/artificial ↗ · 2026-10-13 Cached

Epic Games 已无限期推迟其未公布的《星球大战》与漫威联动射击游戏,并要求开发团队转向「AI 优先」工作流(包括使用 Anthropic 的 Claude 和全 AI 生成美术)。CEO Tim Sweeney 在 X 上表示,Epic 的目标是「在 AI 革命中生存下来」,并预计明年效率将提升至少 3 倍。

0 favorites 0 likes
#game-development

@nikitabier: There’s something beautiful about the most expensive game of all time ($2B) being dropped the same month that AI models…

X AI KOLs Timeline ↗ · 2026-10-13 Cached

推文评论史上最昂贵的游戏(耗资20亿美元)发布之际,AI模型已能生成可比体验,认为这标志着大工作室时代的绝唱。

0 favorites 0 likes
#game-development

Epic Games reportedly pivoting to "AI first" game development model

Ars Technica ↗ · 2026-10-12 Cached

Epic Games is reportedly pivoting to an 'AI first' development model for its $1.5 billion Disney collaboration, with AI models like Anthropic's Claude writing all code and generating art assets, causing the Marvel/Star Wars shooter to be delayed indefinitely.

0 favorites 0 likes
#game-development

Epic Games tells employees to use AI to get Disney game done

Hacker News Top ↗ · 2026-10-12 Cached

Epic Games, after laying off 1,000 employees earlier this year, is now delaying its Disney project and instructing staff to use full AI workflows with 'no more hand-written code' to finish the game, a move that has stunned and upset remaining employees.

0 favorites 0 likes
← Previous
Next →
← Back to home

Submit Feedback