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A game with 6 full worlds and 15 bosses was built using the Opus 5.5 AI model and Unreal Engine, demonstrating AI's application in creative projects.
MAGIC is a system that uses large language models to generate connected, navigable multi-scene game worlds from a single natural-language prompt, addressing cross-scene consistency, in-scene navigability, and transition evaluation. It achieves high precision and recall on a benchmark of 100 multi-scene cases.