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This article announces a new naval warfare game called 'Pirates', inspired by Sid Meier's classic Pirates!
A developer created a fully procedural first-person shooter homage to .kkrieger in a single C file, producing a 51KB binary that synthesizes all assets at runtime, and verified it using headless screenshots.
A combat game demo built with Claude Fable where the speed of light is artificially slowed, creating relativistic visual effects like light delay and aberration. The implementation uses a vertex shader with camera pose history to compute retarded positions per vertex.
A field report on building a multi-model finance drama game where each agent runs on a different lab's small model, demonstrating the engineering challenges and benefits of model heterogeneity.
Eyeball is a precision clicking game or tool designed for mouse and trackpad use, with touch support but limited accuracy.
A developer created a cartoon sandbox where AI characters live, text, and autonomously run a town, with user interactions like ordering fights between characters.
Phive is a Gomoku-like web game where players take turns placing and moving pieces adjacent to others, aiming to get five in a row. Available to play with friends or solo at phive.app.
KL Zero is an interactive browser game where players draw a probability distribution to match a target KL divergence value, helping users intuitively understand the concept of KL divergence in machine learning.
Equinox-31B is a fine-tuned AI model on top of Gemma 4 31B Instruct that balances dark adventure and slice-of-life storytelling, designed for interactive fiction and role-playing games like AI Dungeon.
Announces Jenova AI Civilization, a grand strategy game where autonomous AI nations pursue independent agendas, featuring emergent narrative and genuine information asymmetry.
This paper introduces MMSkills, a framework for representing, generating, and using multimodal procedural knowledge for visual agents, combining textual procedures with visual state cards and keyframes, and demonstrates improvements in GUI and game-based visual agent benchmarks.
Xs of Y is a roguelike game written in a custom Lisp dialect called let-go, where each run generates a new title, quest, and rune mappings. The game features a unique magic system based on s-expressions and runs natively or in the browser via WASM.
A daily browser game where users sort six historical events into chronological order.
ClankerPass is a product that challenges users to convince an AI that they themselves are an AI, a reverse Turing test-style interaction.