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Show HN: Parin – A 2D game engine between raylib and Godot, written in Dlang

Hacker News Top ↗ · 2d ago Cached

Parin 是一个用 D 语言编写的 2D 游戏引擎,定位介于轻量库 raylib 与大型引擎 Godot 之间,强调代码驱动、模块化和开箱即用,内置像素物理、对话系统、动画与瓦片地图等常用功能。

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#gamedev

@LinusEkenstam: Working on creating the smallest, most lightweight physics based 3D engine ever. Well me and Argon are. Had issues with…

X AI KOLs Following ↗ · 5d ago Cached

Linus Ekenstam 和 Argon 开发了据称最小、最轻量的基于物理的 3D 引擎(Impulse),使用 Rust 编写并通过 WebAssembly 在浏览器运行,仅约 90KB 却能处理约 20,000 个物理体和 2,000 个同时碰撞,保持 120 FPS。

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#gamedev

Highlights from "I spent 6 years developing a game in Rust and it just shipped, AMA" (2024)

Lobsters Hottest ↗ · 2026-10-11 Cached

Curated highlights from an AMA with the developer of Way of Rhea, a puzzle game built in Rust over six years, covering Rust game dev pain points, custom engine trade-offs, and indie launch lessons.

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#gamedev

Show HN: Quake ported to safe Rust, playable in browser

Hacker News Top ↗ · 2026-10-09 Cached

Quake 被移植到安全 Rust 并可通过浏览器直接游玩,作者以 Show HN 形式发布了该项目及在线演示。

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#gamedev

We ported the original Doom to SQL

Hacker News Top ↗ · 2026-10-03 Cached

CedarDB ported the original 1993 Doom's game logic and BSP-based renderer entirely into SQL queries, running the game loop at 35 FPS with a full playable deathmatch demo inside the database.

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#gamedev

@github: Save the date: GitHub Game Off returns November 1. The theme? █████ Join the jam now and be the first to know the theme…

X AI KOLs Following ↗ · 2026-10-02 Cached

GitHub announced that its annual Game Off game jam returns November 1, 2026, challenging individuals and teams to build a game in November using any language, engine, or library, with the theme to be revealed at 13:37 PT.

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#gamedev

@tenobrus: i kind of think gamedev is legitimately one of the top 3 most meaningful and valuable things u could be doing with ur t…

X AI KOLs Following ↗ · 2026-09-25

A social media post where the author shares their belief that game development is among the top three most meaningful and valuable ways to spend time right now.

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#gamedev

@10xmylife: What a handsome idea, what an awesome effect!

X AI KOLs Timeline ↗ · 2026-09-19 Cached

Jev can generate game levels in real time, offering faster and cheaper structured output that could significantly impact game development.

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#gamedev

Gamedev in Zig is actually pretty good (2025)

Lobsters Hottest ↗ · 2026-07-11 Cached

Zig language performs well in game development, with seamless C interop and fine-grained memory control, suitable for developers who prefer low-level control. Although the language is still young, with issues like weak LSP and incomplete documentation, it is worth trying in 2025.

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#gamedev

How is Zig working out after 3 years and 100k lines of game code?

Lobsters Hottest ↗ · 2026-07-05 Cached

After 3 years and 100k lines of Zig game logic code, using Zig alongside a C++ engine proved to be a lightweight and efficient development experience. Despite the language not yet being stable, the positive changes far outweigh the inconveniences.

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#gamedev

Bevy 0.19

Lobsters Hottest ↗ · 2026-06-19 Cached

Bevy 0.19, a major update to the Rust game engine, introduces next-generation scenes (BSN format), faster rendering with more GPU work, contact shadows, new UI widgets, text input support, post-processing effects, and more.

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#gamedev

@FinanceYF5: This is so cool—some MIT students turned an entire building into a playable giant Tetris game one Saturday night by fitting every window with LEDs. MIT students are truly something else!!!

X AI KOLs Following ↗ · 2026-04-22 Cached

MIT students turned an entire building into a playable giant Tetris by fitting every window with LEDs.

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#gamedev

How Michael Abrash doubled Quake framerate

Fabien Sanglard ↗ · 2026-02-14 Cached

Analysis showing that Michael Abrash's hand-crafted assembly optimizations nearly doubled Quake's framerate compared to pure C compilation.

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