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GameWAM introduces the first world-action model for native closed-loop gameplay and GUI control in video games, jointly generating visual observations and executable actions with competitive task success and revealing a source-sensitivity failure mode.
The article summarizes six key takeaways from the GTA VI Extended Look event, including dual-character gameplay, enhanced realism, and detailed world-building in Vice City.
The user is developing prototypes for a gravity and orbit simulation, incorporating planets and orbits with depth-of-field effects while brainstorming gameplay ideas.
Reka AI Labs releases CS2-10k, a large dataset of over 600,000 egocentric gameplay videos with 10,000+ hours of frame-level keyboard, mouse, and 3D position data, available on Hugging Face for world models, action-conditioned video generation, and egocentric navigation research.