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Voxelo 3.0 发布,可将三分钟手机视频在约一小时内转换为照片级 3D 模型,并生成 JSON-LD 结构化数据供人类买家和 AI 购物代理使用,同时新增 API、分析和 SuperSplat 发布功能。
The paper introduces Seed Injection and Temporal Biased Relocation to allocate Gaussian primitives based on predicted spatiotemporal destinations rather than current locations, improving reconstruction of small fast-moving objects and fine textures in dynamic scenes without increasing the Gaussian budget.
Orbia 提出了首个系统评估交互式视频世界模型 3D 一致性的基准,通过受控探索与回访协议,从输入保持、生成内容持久性和 3D 自洽性三个维度对 27 个模型进行评测。
image-blaster is an open-source MIT skillset for Claude Code that converts a single photo into an explorable 3D environment in under 5 minutes, chaining World Labs Marble, Hunyuan 3D, nano-banana and ElevenLabs to produce meshes, gaussian splats, physics and ambient audio for Unity, Unreal, Godot, Blender or Three.js.
A viral post claims that a GitHub repository can turn any single photo into a fully explorable 3D world — complete with physics-enabled meshes, background splats, and ambient audio — within minutes, shaking up an entire industry of 3D content creation.
A tweet hypes a new open-source GitHub repository called image-blaster that turns a single photo into an explorable 3D world — complete with meshes, physics effects, background splats, and environmental audio — claiming the tool could disrupt traditional 3D modeling workflows.
Imagine3D-LLM proposes teaching multimodal LLMs to imagine a compact 3D representation of a scene (decoded from learnable summary tokens as 3D Gaussian Splatting via photometric reconstruction loss) before answering multi-view spatial reasoning questions, outperforming prior 3D-aware MLLM approaches on multiple benchmarks.
QI_2.1_AnyAngle is a LoRA for Qwen Image 2.1 that enables style-consistent camera angle manipulation by generating a Gaussian splat or 3D model from the source image, re-rendering a new angle in Blender, and using it as a reference to guide the edit.
This article provides a practical guide on using Three.js's native Gaussian Splatting support, explaining how to load and render Gaussian Splats in web 3D scenes with code examples.
This paper introduces a physics-integrated operator learning framework using a feed-forward Gaussian splatting representation to directly incorporate PDE operators, reducing errors in long-horizon autoregressive predictions for spatiotemporal systems.
4DAnyone reconstructs 4D humans from monocular video by generating multiview-consistent videos and lifting them into 4D Gaussian Splatting, using reference and target context designs to address scaling bottlenecks.
LocusGS improves feed-forward 3D Gaussian Splatting by augmenting Gaussian queries with 3D anchor states (center and radius), enhancing spatial coherence and rendering quality in 3D scene reconstruction.
A demonstration of full 3D Gaussian Splatting of an apartment using Unreal Engine, trained with 5M splats and 10k steps, showing improved fidelity on complex materials.
GaussianSplatting.jl 2.0 release brings multi-GPU backend support via KernelAbstractions.jl, a multithreaded UI, MCMC densification strategy, and depth/geometry supervision for better 3D reconstruction.
TRACE introduces a novel approach to active 3D reconstruction by optimizing full sensor trajectories for ergodic coverage of scene information, outperforming next-best-view baselines with a 1.5 dB PSNR improvement.
The author describes building an interactive painting tool that uses edge information from an image to guide 2D Gaussian splats as brush strokes, avoiding slow gradient descent methods and producing painting-like results.
A free interactive book teaching graphics programming with WebGPU in JavaScript, covering from basics to advanced topics like GPU compute and Gaussian splatting.
An immersive 3D tour of Grace Cathedral in San Francisco using Gaussian splatting technique.
This paper proposes PhyMRI-SR, a physics-aware MRI super-resolution method that uses Gaussian splatting and physics-constrained modeling to dynamically adapt resolution-SNR configurations, achieving state-of-the-art performance.
A novel 4D Gaussian splat format called .splat4d with tunable error bounds, offering 16-58x compression over raw splats and native HTTP Range streaming for dynamic scenes, with code and demo available.