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Apple announced that Gaussian Splatting will be integrated into Apple Maps Flyover this fall, offering photorealistic 3D city views without traditional mesh geometry, derived from their SHARP research model.
At WWDC, Apple showcased impressive Gaussian splatting in Maps, beating Google to the punch with this 3D mapping technology.
UniSHARP extends SHARP for universal monocular view synthesis across diverse camera systems (perspective, fisheye, omnidirectional) by aligning images in an omnidirectional latent space with joint feature and Gaussian space alignment. The method outperforms alternatives on a new benchmark.
Researchers propose Gaussian Point Splatting, a stochastic rendering method using pixel-sized opaque points and 64-bit GPU atomics that scales to hundreds of millions of Gaussians in real time. The method, accepted at SIGGRAPH 2026, employs hierarchical culling and parallel programming primitives to achieve even workload distribution with only minor noise differences compared to original Gaussian splatting.
Tsplat is a Rust-based CLI tool that renders 3D Gaussian Splatting scenes directly in the terminal using only the CPU, even over SSH. It supports Unicode half-blocks and graphics protocols, with controls for navigation and auto-orbit.
4D Gaussian Splatting is a technique that converts flat 2D images into three-dimensional spatial data, enabling reconstruction of different angles from live footage.
The article reports on the application of animated Gaussian splatting technology to create adult content, highlighting a controversial milestone in AI-generated media.
A Gaussian splat of a strawberry, created from 90 perspectives with focus stacking, using slang-splat for training and SuperSplat for viewing.
Real Horizons' Spatial Studio introduces Reframe AI, combining Gaussian splat tours with AI image reimagining to let users pick a 3D view and reimagine it, then optionally bring AI-generated elements back into the spatial experience.
VidSplat is a training-free generative reconstruction framework that uses video diffusion priors to recover complete 3D scenes from sparse inputs by synthesizing novel views.
Brush is an open-source 3D reconstruction engine using Gaussian Splatting, built in Rust and compatible with WebGPU for cross-platform real-time rendering on desktop, mobile, and browser.