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Kyde is a fast native Git client and code editor built in Rust using Zed's gpui framework, featuring GPU rendering, side-by-side diffs, tree-sitter syntax highlighting, and a hand-tuned dark theme.
A game developer describes fixing a GPU rendering bug in their game Blackshift, where float precision issues when casting 8-bit adjacency integers to floats caused visual artifacts on certain NVIDIA GPUs, with the bug appearing in the main render but not in preview mode.
Kasane is a drop-in Kakoune frontend that adds GPU rendering, native multi-pane splits, and sandboxed WASM plugin support while keeping existing kakrc configs unchanged.