graphics-programming

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@YoheiNishitsuji: #TweetGLSL float i,e,R,s;vec3 q,p,d=vec3((FC.xy-.5*r)/r.y,.6);for(q.z--;i++<97.;i>86.){o.rgb+=hsv(.08,-e,e/5e1)+.003;p=q…

X AI KOLs Following · 2d ago Cached

A Twitter post sharing a compact GLSL shader program (fractal/raymarching implementation) by user @YoheiNishitsuji

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#graphics-programming

Additive Blending on the Nintendo 64

Lobsters Hottest · 2d ago Cached

The article explains the technical challenges of implementing additive blending on the Nintendo 64 due to lack of color clamping, and presents a solution using Libdragon to manage 32-bit buffers and color conversion for better visual effects.

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