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Victor Riparbelli promotes "The Impossible Job" interview, an AI-avatar-hosted brain teaser game with adaptive difficulty and a $10K prize, powered by Stability AI's Interactive Avatar API.
A platform enables users to play social multiplayer games like poker, risk, and diplomacy against advanced AI models, with options to communicate and influence strategies.
An endless AI livestream called 'Infinite Slop' allows viewers to interact via chat, with AI generating the next video segment to form a continuous story, using MiniMax H3 and fal.ai.
H3-World transforms the MiniMax-H3 video generator into an interactive world model by enabling language-based temporal control, achieving effective control with minimal fine-tuning.
This paper introduces a controlled evaluation framework for interactive visual grounding in large vision-language models (LVLMs), showing that current LVLMs perform below human baselines and struggle with proactive question-driven grounding.
I built Wild Static, a persistent AI with public memory where everyone interacts with the same instance, and it evolves based on all conversations. The experiment aims to explore how accumulated public experiences change AI behavior.
An AI tool built with Vapi and Twilio that provides an interactive answering machine to handle phone calls when you're unavailable.
Alibaba's ATH team has released Happy Oyster, a real-time world model that allows users to walk through, direct, and change AI-generated environments on the fly, available via API on Reactor.
Monogram AI is an AI product with a visual and interactive interface, launched on Product Hunt.
LingBot-World 2.0 is an advanced world model achieving unbounded interaction horizons, real-time 720p/60fps video streaming, diverse interactive elements, and an agentic harness integrating pilot and director agents. The model is released on Hugging Face with inference code and technical report.
A new demo called Reelquest uses Seedance 2.0 and GPT Image 2 to create a fully interactive, playable game where every frame is AI-generated based on user actions, requiring no coding or game engine.
Thinking Machines announced TML-Interaction-Small, a 276B MoE model designed for real-time, always-on interaction with sub-0.4s latency and integrated multimodal processing.