Tag
This article recounts a UI engineering project at Apple from 2004-2006, where an interactive engraving preview for iPods was built using JavaScript, imagemagick, and CSS to enhance the online store experience.
A web-based Windows XP themed portfolio that includes working emulations of a Game Boy and an iPod, designed with detailed retro aesthetics.
Paul Buchheit argues that great products succeed by focusing on a few core attributes executed well, rather than trying to include every feature. He uses the examples of the iPod, iPad, and Gmail to illustrate his point.