level-generation

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#level-generation

Representing and Generating Levels Over Time through Playtrace Reconstructive Partitioning

arXiv cs.AI · 2d ago Cached

Introduces a novel 'cake' representation for game levels over time that implicitly encodes dynamic information, along with a generative approach (Playtrace Reconstructive Partitioning, PRP) that outperforms six state-of-the-art PCG methods in Sokoban by producing valid levels without sacrificing solution diversity.

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