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A one-week case study embeds Claude Code and Codex CLI as party members on an offline WoW 3.3.5a server, yielding design lessons like 'sight without authority', typed action vocabularies, explicit refusal signals, and schema design that follows natural speech.
A project running 400+ LLM agents in a private MMO server, exploring challenges like stale perception, unacknowledged actions, and load shedding using locally served Qwen models.
World of Warcraft announces the 'WoW: Forever' expansion, launching November 4 with new dungeons, raids, zones, and a beta starting September 17.
Amazon is exiting the MMO space, handing off live operations of Throne and Liberty and Lost Ark to other companies and discontinuing New World: Aeternum, shifting its gaming focus to Luna cloud gaming and other projects.
The article covers the story of PointlessQuest, a tiny MMO for the Playdate handheld developed by Gareth Williams with AI assistance from Claude, which attracted a small but dedicated player base and highlights the role of AI in indie game development.
A roguelite MMO game built using AI-assisted 'vibe coding' techniques has been announced or released.
A senior developer built a browser-based roguelite MMO in 4 weeks using 'vibe coding', with features including dungeon runs, PvP, horse racing, and fishing. The beta is now live and free to play.