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The article argues that current agent harness frameworks like LangChain and CrewAI bundle independent concerns into a monolithic block, leading to inflexibility. It introduces the iii engine, where each responsibility is a separate, swappable worker connected via a shared bus and a single trigger primitive, allowing developers to compose their own harness by swapping workers rather than forking a framework.
Freehold Games' Brian Bucklew and Jason Grinblat explain their approach to combining procedural generation techniques to create entire villages with history, culture, architecture, NPCs, and quests in the game Caves of Qud.
Menlo Research's Asimov kit is a $15,000 DIY humanoid robot platform with 25 degrees of freedom, modular design, and open-source components, aimed at developers, advanced hobbyists, and university labs to democratize humanoid robotics.
Cubik.one is a modular 3D cube system that enables tool-free construction for building physical structures and objects.