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A parent creates a modern web-based MUD called Canon to teach their eight-year-old child to code, allowing players to build and modify the game world using a simple scripting language.
CrucibleBench places language models in a persistent MUD environment to evaluate agent behavior over 50 turns with hidden social objectives. The proof-of-concept release with 13 models revealed that using an LLM judge component can reorder leaderboards significantly, highlighting the need for reporting ranking stability under judge ablation.