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No Man's Sky introduces Update 7.0, the Cosmos Update, allowing players to become directors of space stations, join galactic alliances, and build deep-space outposts.
Company of Heroes 3 is now available on GameToMac, offering 120fps stable performance and multiplayer compatibility with Windows players.
The Spawn v6 engine enables over 1,000 players to collaborate in real time on massive worlds, potentially revolutionizing game development and enabling new types of games.
Kabza is a free browser-based game that lets players capture real city maps like Noida or Bengaluru with friends, involving territory control and win conditions without downloads or accounts.
Matt Shumer previews an early-stage GTA-style open-world multiplayer game set in NYC, built using Fable 5.1 AI tokens, with ongoing improvements planned.
Doop is an open-source infinite multiplayer canvas that enables real-time collaboration between humans and AI agents like Claude and Codex, sharing design context and memory.
Orbs are remote coding agents from Amp that allow users to run cloud-based development environments with features like portals, multiplayer collaboration, and scheduled execution.
The article provides a hands-on preview of The Duskbloods, a hardcore multiplayer vampire game developed by FromSoftware as an exclusive for the Nintendo Switch 2, highlighting its unique gameplay mechanics.
FromSoftware's next game, The Duskbloods, is a competitive multiplayer vampire title exclusive to Nintendo's Switch 2, directed by Hidetaka Miyazaki and representing a new creative direction after Elden Ring's success.
Mic Drop is a real-time multiplayer karaoke game that allows users to engage in online singing sessions with others.
The article explains how RuneScape in 2004 optimized data transfer to fit a multiplayer RPG on 56k dial-up modems, detailing network constraints, encryption, and client decompilation.
Zed introduces Delta, a multiplayer environment for coding with AI agents that keeps conversations and code connected in real time via DeltaDB, with private beta access now available.
A developer describes embedding a peer-to-peer multiplayer dungeon game into a static blog using WebRTC and Trystero, with deterministic procedural generation and no backend server.
Open Design launches Team Workspace, bringing collaborative Codex to a real-time shared canvas. It enables teams and AI agents to co-design, review, and iterate on the same project, marking AI design's entry into multiplayer mode.
This paper introduces MASS, a method for multiplayer world models that disentangles world dynamics from view rendering using an authoritative shared state, enabling scalable and consistent multi-agent simulation with up to 1,024 concurrent players.
Aquaduck, an aspiring inference platform, is seeking beta testers for its multiplayer model serving network that turns desktop devices into a virtual cluster, with features like model sharding and a public inference network for idle compute.
KisakCOD is an open-source, fully-buildable reimplementation of Call of Duty 4's multiplayer executable, aimed at mod developers and COD4 enthusiasts. It provides build instructions, tools, and community resources for recreating the classic game's multiplayer experience.
mpai is a tool that makes existing Codex and Claude Code sessions multiplayer, enabling collaborative AI coding sessions.
PromptQL is a multiplayer AI communication tool designed to replace Slack.
Town is a browser-based pixel world where humans and AI characters coexist, allowing users to roam, chat with NPCs and other players, and participate in themed scenarios like murder mysteries. It is open-source and easy to deploy custom characters.