WorldCast: Distributed Multiplayer World Models
Summary
WorldCast 提出了一种分布式多人世界模型,每个玩家本地运行视频生成器与状态模型,通过交换玩家状态和共享场景状态实现一致、可扩展的实时多人生成,在 Counter-Strike 2 上验证了其一致性与可扩展性。
View Cached Full Text
Cached at: 10/14/26, 02:52 PM
Paper page - WorldCast: Distributed Multiplayer World Models
Source: https://huggingface.co/papers/2610.12412 Published on Oct 8
·
Submitted byhttps://huggingface.co/ZiyangYe
Ziyangon Oct 14
Authors:
,
,
,
,
,
,
,
,
,
,
Abstract
Multiplayerworldmodelsmustgenerateindependentlycontrolledviewswithconsistentrepresentationsofbothplayersandtheirsharedenvironment.Mostexistingapproachescoordinatemultipleplayersthroughjointmulti-viewgeneration,whosecostgrowswitheachadditionalplayer.WepresentWorldCast,adistributedmultiplayerworldmodelinwhicheachplayerrunsalocalclientcomprisingavideogeneratorandastatemodel.Usingrecordedplayerpositionsandmapgeometryduringtraining,thestatemodelestimatestheplayer’spositionfromgeneratedvideoandcontrolinputs.Clientsexchangeplayerstatesandprojectthemintocamera-alignedplayerstatefieldsthatguidewhereandhowotherplayersarerendered.Sharedscenestateenablesclientstoreuseoneanother’sgeneratedobservationstomaintainconsistentsceneappearanceacrossviews.ExperimentsonCounter-Strike2demonstrateWorldCast’sconsistency,real-timeperformance,anddistributedscalability.Thecamera-alignedplayerstatefieldimprovesplayerrenderingratesbyoveranorderofmagnitudeoverjoint-generationmethods,whilesharedscenestateimprovesvisualconsistencyoverwholerounds.Eachclientrunsinrealtimeandexchangesonlyplayerandscenestates,enablingscalablemultiplayergenerationwithoutacentralizedcomputationalbottleneck.Imagequalityremainsstableoverhour-longrollouts.
View arXiv pageView PDFProject pageGitHub34Add to collection
Models citing this paper1
#### ZiyangYe/WorldCast Image-to-Video• Updated4 days ago • 37 • 3
Datasets citing this paper0
No dataset linking this paper
Cite arxiv.org/abs/2610.12412 in a dataset README.md to link it from this page.
Spaces citing this paper0
No Space linking this paper
Cite arxiv.org/abs/2610.12412 in a Space README.md to link it from this page.
Collections including this paper0
No Collection including this paper
Add this paper to acollectionto link it from this page.
Similar Articles
MASS: Multiplayer World Models with Authoritative Shared State
This paper introduces MASS, a method for multiplayer world models that disentangles world dynamics from view rendering using an authoritative shared state, enabling scalable and consistent multi-agent simulation with up to 1,024 concurrent players.
WorldStream: Streaming Interactive 3D Worlds with Hierarchical Planning and Persistent State
WorldStream是一个开放式的3D世界模型,通过分层规划与流式编译实现地形无限扩展、处理开放语言指令并持久保存用户编辑。宏/微规划器在有类型的决策模型上生成结构化决策状态,并通过全局记录维护可复现的世界状态与状态化NPC。
Multics: Generative Multi-Player World Model with Hierarchical Communication
Multics 提出一种具有层级通信机制的多玩家视频生成世界模型,在玩家、组和全局层面结构化信息交换,以 SOTA 性能实现 4-6 玩家设置下的跨玩家一致性,并能零重训泛化到 10 玩家推理。
MultiWorld: Scalable Multi-Agent Multi-View Video World Models
MultiWorld is a unified framework for multi-agent multi-view video world modeling that achieves accurate control of multiple agents while maintaining multi-view consistency through a Multi-Agent Condition Module and Global State Encoder.
Matrix-Game: Interactive World Foundation Model
Matrix-Game 是一个 17B 参数的交互式世界基础模型,通过两阶段训练(大规模无标注预训练 + 动作标注训练)实现可控的 Minecraft 游戏世界生成,在动作可控性与物理一致性上超越 Oasis 和 MineWorld 等开源模型,并将开源权重与 GameWorld Score 基准。