neural-simulation

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#neural-simulation

Stable and Counterfactually Robust Physical World Models from Imposed Structure and Learned Physics

arXiv cs.LG ↗ · 2026-10-03 Cached

This paper proposes a physics-informed world model that generates dynamics from the gradient of a learned energy via a fixed reversible operator, with one-way energy dissipation and structured parameter interventions. Across electromagnetic, particle-in-cell, and shallow-water systems, ~9k-parameter models achieve stable 100x-horizon rollouts, correct counterfactual responses, and out-of-distribution refusal when no intervention map is supplied, far outperforming unstructured equal-capacity baselines.

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#neural-simulation

@github: Developers are buzzing. We thought these were pretty fly... https://github.com/nftechie/doomfly… https://github.com/mat…

X AI KOLs Following ↗ · 2026-09-17 Cached

A GitHub project that connects a fly's connectome neural simulation to a live Doom game arena for real-time control and experimental dopamine-gated memory rules, currently in a live training phase without demonstrated learned survival.

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#neural-simulation

@BenjaminDEKR: I trained the fly brain to watch 1986's The Fly, starring Jeff Goldblum as a fly. Each (simulated) neuron of the fly ac…

X AI KOLs Following ↗ · 2026-09-10 Cached

The author trained a simulated fly brain to watch the 1986 film 'The Fly,' with each neuron responding to Jeff Goldblum's performance. This experiment is linked to Grok Imagine, an AI video generation tool.

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#neural-simulation

@oakeymations: scan my brain put me in please i want to be with the digital flies!!!

X AI KOLs Following ↗ · 2026-09-08 Cached

Fly Escape Room is a game featuring NPCs powered by a real fruit fly brain with 166k neurons, built with GPT-6 Astra over a 3-day loop, where players simulate flies attempting to escape.

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#neural-simulation

Image2Sim: Scaling Embodied Navigation via Generative Neural Simulator

Hugging Face Daily Papers ↗ · 2026-07-07 Cached

Image2Sim is a neural simulation framework that creates high-fidelity interactive environments from RGB-D images, enabling scalable training for embodied navigation agents. It generates nearly 20K scenes and over 10 million training samples, showing strong benchmark improvements and effective real-world zero-shot transfer.

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#neural-simulation

NeuROK: Generative 4D Neural Object Kinematics

Hugging Face Daily Papers ↗ · 2026-05-28 Cached

This paper introduces NeuROK, a data-driven approach for generative 4D neural object kinematics that learns a latent space and transformer-based encoder-decoder to simulate realistic temporal deformations of static objects under various physical conditions, overcoming limitations of predefined physical models.

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