NeuROK: Generative 4D Neural Object Kinematics

Hugging Face Daily Papers Papers

Summary

This paper introduces NeuROK, a data-driven approach for generative 4D neural object kinematics that learns a latent space and transformer-based encoder-decoder to simulate realistic temporal deformations of static objects under various physical conditions, overcoming limitations of predefined physical models.

Data-driven approaches have revolutionized 3D vision, enabling transformers to effectively reconstruct and generate static 3D objects. However, generating simulative 4D dynamics -- realistic temporal deformations of static objects under various physical conditions -- remains challenging and often ad hoc, despite its importance in building comprehensive 3D world models. Most existing methods assume a predefined physical model and use system identification to estimate parameters, restricting these methods to specific categories and small-scale datasets. We propose that these restrictions can be overcome by learning a data-driven kinematic state parameterization for object-centric physical systems. Specifically, we learn both a latent space representing all possible states of the object and a decoder that maps any sampled latent to a plausibly deformed shape of the object. We refer to this parameterization as Neural Object Kinematics (NeuROK), and learn a transformer-based encoder-decoder model on a curated large-scale 4D dataset. This formulation and the learned model significantly simplify the generation of simulative dynamics since we only need to consider the dynamics within a low-dimensional latent space from the Lagrangian mechanics' perspective in classical physics. We demonstrate the effectiveness and generality of this neural simulation framework across diverse dynamic object types, showing clear advantages over prior works. Project page: https://chen-geng.com/neurok
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Paper page - NeuROK: Generative 4D Neural Object Kinematics

Source: https://huggingface.co/papers/2605.30347

Abstract

Neural Object Kinematics learns a data-driven parameterization for 4D dynamic object simulation by combining latent space representation with transformer-based encoding-decoding, enabling realistic temporal deformations across diverse object types.

Data-driven approaches have revolutionized 3D vision, enabling transformers to effectively reconstruct and generate static 3D objects. However, generating simulative4D dynamics-- realistictemporal deformationsof static objects under various physical conditions -- remains challenging and often ad hoc, despite its importance in building comprehensive 3D world models. Most existing methods assume a predefined physical model and use system identification to estimate parameters, restricting these methods to specific categories and small-scale datasets. We propose that these restrictions can be overcome by learning a data-driven kinematic state parameterization forobject-centric physical systems. Specifically, we learn both alatent spacerepresenting all possible states of the object and adecoderthat maps any sampled latent to a plausibly deformed shape of the object. We refer to this parameterization as Neural Object Kinematics (NeuROK), and learn atransformer-based encoder-decoder modelon acurated large-scale 4D dataset. This formulation and the learned model significantly simplify the generation of simulative dynamics since we only need to consider the dynamics within a low-dimensionallatent spacefrom theLagrangian mechanics’ perspective in classical physics. We demonstrate the effectiveness and generality of thisneural simulation frameworkacross diverse dynamic object types, showing clear advantages over prior works. Project page: https://chen-geng.com/neurok

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