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A detailed post-mortem of shipping a commercial VR game using Godot and porting it to PSVR2, discussing costs (~£80k early adopter tax), technical challenges like rewriting the render server, and community efforts for console porting.
Collabora reports on porting the open-source RADV Vulkan driver for AMD GPUs from Linux to Windows, successfully running Counter-Strike 2 via reverse-engineering of the WDDM2 interface.
Terry Tao describes using modern AI coding agents to successfully port his old Java applets (from 1999) to modern JavaScript, and also create a new special relativity visualization tool he had long envisioned, all in a matter of hours.
A community developer has created a native port of Command & Conquer Generals: Zero Hour for Apple Silicon Macs, iPhones, and iPads, using the GPL source code and a Vulkan-to-Metal translation layer. The port includes touch controls and runs without emulation.
Ben Burtenshaw announces a community hackathon focused on porting AI models directly to bare silicon for edge applications like vision, speech, and robotics.
A developer ports the open-source 2D CAD application LibreCAD to run in the browser using WebAssembly and Qt's WebAssembly support, leveraging a large language model for assistance.
QuixiAI ported ThunderKittens to Metal, enabling kernel support on MPS and MLX for training models on Mac.
A detailed account of porting Wine to the Astral hobby OS, enabling 32-bit Windows apps via WoW64 and resolving OpenGL/EGL dependencies to run games like Cogmind.
Simon Willison ported the Moebius 0.2B image inpainting model to run in the browser using WebGPU and ONNX Runtime, assisted by Claude Code. The resulting demo allows users to upload images and remove objects via inpainting.
A developer shares their experience porting a C game to WebAssembly, detailing bugs encountered due to 32-bit vs 64-bit differences and offering debugging tips.
A blog post detailing the process of porting the ThinkPad X61 to the coreboot open-source firmware, using AI-assisted reverse engineering with Claude Opus 4.6.
Developer Dante Leoncini has ported the original Half-Life to the 2007 Nokia N95 smartphone, achieving 30 FPS with mouse and keyboard support, demonstrating the phone's capabilities.
A developer ported eslint-plugin-svelte to Rust with the help of Codex, achieving ~330x speed improvement while passing all test fixtures.