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GOG has launched a 'Printable Big Box' collection, offering downloadable 3D models and printable templates for classic PC game packaging to preserve gaming nostalgia.
The article describes efforts to index and preserve the Computer Museum of America collection stored at San Diego State University, highlighting its significance as a repository of computer revolution artifacts.
A work-in-progress simulator for the French CII Mitra-15 minicomputer, developed for the SIMH historical computer simulator, aiming to preserve and study this vintage computing hardware.
The Treventus ScanRobot scans books at high speed without damaging spines, using a 60-degree V-cradle and airflow to turn pages while scanning both sides simultaneously.
A historical researcher criticizes the practice of destroying antique books by cutting their spines for AI model training data, arguing it causes irreversible loss of valuable historical information and data that cannot be recovered.
PCjs uses JavaScript to emulate vintage computer hardware and software from the 1970s and 1980s, allowing retro computing experiences in a browser.
Proposes FoLoRA, a forgetting-aware optimization framework for fine-tuning foundation models that balances task utility and forgetting penalty via generalized Rayleigh-quotient optimization, achieving better preservation of non-target capabilities.
This article describes the CRC Generator, a command-line tool for generating Verilog/VHDL CRC code, and its archival on GitHub by Julia Desmazes to preserve the tool originally by Evgeni Stavinov.
A panel discussion at the AIAA ASCEND conference explored how to preserve historically significant artifacts from the International Space Station before its planned deorbit around 2030.
A detailed account of the first complete reverse engineering, documentation, and emulation of Fisher-Price Pixter devices and their games, covering hardware analysis, ROM dumping, and software emulation.
The Aadam Jacobs Collection Project is a volunteer effort to digitize and preserve over 10,000 live music recordings spanning three decades, including early performances by bands like Nirvana and Phish, with the goal of uploading them to the Internet Archive's Live Music Archive within 2-3 years.