procedural-content-generation

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#procedural-content-generation

Text-to-meowdio models

Lobsters Hottest ↗ · 2026-09-29 Cached

This article applies a novel methodology for analyzing the expressive range of text-to-audio models, focusing on cat vocalizations, and presents interactive comparisons of models like Stable Audio Open 1.0, EzAudio, and TangoFlux.

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#procedural-content-generation

OpenBlock: Constructive and Verified Content Generation for Adaptive Tile-Matching Games

arXiv cs.LG ↗ · 2026-09-22 Cached

This paper presents OpenBlock, a method for constructive and verified content generation in adaptive tile-matching games, aiming to enhance procedural generation with verification.

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#procedural-content-generation

Representing and Generating Levels Over Time through Playtrace Reconstructive Partitioning

arXiv cs.AI ↗ · 2026-07-15 Cached

Introduces a novel 'cake' representation for game levels over time that implicitly encodes dynamic information, along with a generative approach (Playtrace Reconstructive Partitioning, PRP) that outperforms six state-of-the-art PCG methods in Sokoban by producing valid levels without sacrificing solution diversity.

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#procedural-content-generation

An Exploration of Collision-based Enemy Morphology Generation

arXiv cs.AI ↗ · 2026-06-03 Cached

This paper explores three novel approaches for procedurally generating enemy morphologies (body plans and collision information) specifically conditioned on player collision interactions, finding all outperform an evolutionary baseline adapted from robotics.

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#procedural-content-generation

Learning Local Constraints for Reinforcement-Learned Content Generators

arXiv cs.AI ↗ · 2026-05-14 Cached

This paper proposes a hybrid method combining Wave Function Collapse (WFC) and reinforcement learning to generate game levels that are both visually satisfying and playable, using WFC constraints to guide the RL agent.

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