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Ultima Ratio Regum 0.11 Update #57 discusses solving an edge case in procedural map generation where damage spreading could leave map clues floating isolated. The developer explores computational challenges with flood-fill algorithms and organic damage propagation techniques.
Terrain Diffusion introduces a diffusion-based successor to Perlin noise, using a novel InfiniteDiffusion algorithm to generate realistic, seamless, and boundless procedural worlds with constant-time random access.
OpenAI introduces Procgen Benchmark, a suite of procedurally generated environments designed to evaluate generalization in reinforcement learning agents across diverse tasks, addressing overfitting issues in traditional benchmarks like Atari.