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#real-to-sim

USDCraft: Geometrically Grounded Programmatic Modeling of Articulated 3D Assets for Simulation

Hugging Face Daily Papers ↗ · 2026-10-08 Cached

USDCraft 将铰接式 3D 资产重建表述为基于部分几何证据的程序化建模任务,利用预训练 LLM 编写和修订可执行程序,生成可直接加载到 Isaac Sim 的仿真就绪资产,无需任务特定训练,并在真实到仿真到真实的机器人操作中得到验证。

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#real-to-sim

Lucida: Parse, Generate, and Place for Composable Real-to-Sim Scene Modeling

Hugging Face Daily Papers ↗ · 2026-08-31 Cached

Lucida proposes a method for composable indoor scene reconstruction that distributes requirements across parsing, generation, and placement using a VLM policy to create high-fidelity editable replicas from cluttered captures.

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