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A virtual creature trained with reinforcement learning has been given fur and sound, with the sound generated directly from neural network activations. Trained using JAX and MuJoCo, and rendered with three.js and WebGPU, it presents a realistic effect of crawling on the floor, blending art and research.
Introduces a neural render proxy (NRP) for differentiable relighting of static scenes with fixed camera and materials at interactive rates, enabling fast gradient-based inverse workflows.
A ray tracer implemented entirely in ClickHouse SQL queries, rendering images to PNG without any external code or UDFs. Demonstrates procedural terrain, CSG geometry, and parallel pixel computation.
A developer describes porting Perfect Dark 64 levels to noclip.website, highlighting the challenges of reading N64 display lists and reimplementing the rendering engine.
A Japanese animator is using Seedance, a tool that renders anime from simple 3D models, showcasing AI-assisted animation techniques.
Bevy 0.19, a major update to the Rust game engine, introduces next-generation scenes (BSN format), faster rendering with more GPU work, contact shadows, new UI widgets, text input support, post-processing effects, and more.
A developer built Luz, a C++20 path tracer from scratch with zero dependencies, featuring Monte Carlo path tracing, global illumination, BVH acceleration, and a Blender-to-Luz exporter.
Pull request #24080 for llama.cpp adds UI/svg block rendering, enhancing the project's interface capabilities.
Asciline is a real-time ASCII video rendering engine that converts video frames into ASCII art on the fly.
Merman is a headless Rust implementation of Mermaid.js that parses, lays out, and renders diagrams (SVG, raster, ASCII) without a browser or JavaScript runtime, targeting parity with Mermaid.js v11.15.0.
A combat game demo built with Claude Fable where the speed of light is artificially slowed, creating relativistic visual effects like light delay and aberration. The implementation uses a vertex shader with camera pose history to compute retarded positions per vertex.
Anthropic's Claude Fable 5 (high) model demonstrates the ability to render a black hole based on a prompt.
New documentation page for rendering Agent Traces on the Hugging Face Hub has been released.
This article explains the Voxel Space rendering technique used in the 1992 game Comanche, covering its height map, color map, and simple rasterization algorithm.
FloorVis is an AI-powered tool that converts 2D floor plan images into photorealistic 3D renders instantly, designed for real estate agents, architects, and homeowners.
RayDer is a unified feed-forward transformer that consolidates camera estimation, scene reconstruction, and rendering for self-supervised novel view synthesis from real-world video, achieving clean power-law scaling and strong zero-shot performance.
A developer demonstrates rendering approximately 100 million triangles in the browser using Nanite-style meshlets with Three.js, including GLB drop-in and PBR support.
This article presents a novel algorithm for triangle tessellation using clamped parallelograms, improving upon Dx11-style tessellation by ensuring smooth transitions without popping, and includes an interactive JavaScript implementation under MIT license.
Discusses the potential for AI-rendered video to be far more compute-efficient than traditional rendering, using Big Hero 6's millions of render hours as a benchmark.
beautiful-mermaid is an open-source tool implemented in pure TypeScript that renders Mermaid diagrams as beautiful SVGs or terminal-friendly ASCII art. It supports 15 built-in themes and has zero DOM dependencies, making it suitable for use in AI-assisted programming.