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Maxime Heckel 深入讲解如何在 Web 上实现抖动(dithering)、颜色量化与 CRT 像素化等复古着色后处理效果,结合 React Three Fiber/Three.js 展示自定义 shader 技术与艺术化应用。
A developer details building Catlantean 3D, a first-person shooter using 1993-era graphics techniques (256 colors, 320x240 resolution, hand-crafted assets, no AI) with a planned Steam release, focusing on palette rendering and asset creation.