role-playing

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#role-playing

From Memory to Behavior: A Behavior-Aware Role-Playing Framework for Social Media Influencers

arXiv cs.CL ↗ · 5d ago Cached

This paper introduces a behavior-aware role-playing framework called SIBPersona to enhance the fidelity of impersonating social media influencers by integrating situation-dependent behavioral strategies and an evaluation protocol for obscure individuals.

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#role-playing

ANIMASK: What the Model Contributes to Role Play in Simulated Story Worlds

arXiv cs.AI ↗ · 2026-09-16 Cached

ANIMASK is a simulation framework that freezes books and scripts into story worlds to analyze how language models contribute to role-play, finding that personas define character identity while model defaults influence behavioral extent.

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#role-playing

RoleBreak: Benchmarking Long-Horizon Role-Playing Robustness in Spoken Dialogue

arXiv cs.CL ↗ · 2026-09-16 Cached

RoleBreak is an open benchmark for evaluating long-horizon role-playing robustness in spoken dialogue systems, revealing gaps in current models' ability to maintain role consistency and vocal emotion over extended interactions.

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#role-playing

‘The Blood of Dawnwalker’ Is a Bloody Balm for My Completionism

Wired ↗ · 2026-09-03 Cached

The Blood of Dawnwalker is a vampire simulator video game that launches today, inspired by The Witcher 3, featuring day-night cycles and a time-limited quest to save your family in a plague-era medieval world.

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#role-playing

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue

arXiv cs.CL ↗ · 2026-08-10 Cached

This paper introduces PHASE-Tree, a multi-timescale character-state representation for long-horizon role-playing dialogue, along with the LongEvoRoleBench benchmark to evaluate evolved-state generation. The proposed approach outperforms baselines on character-level, semantic, and embedding metrics across long-dialogue corpora.

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#role-playing

DREAM: LLM-based Dynamic Role-playing via Event-Aware Memory Graph

arXiv cs.CL ↗ · 2026-08-07 Cached

This paper introduces DREAM, a structured memory framework for LLM-based role-playing agents that uses an Event-aware Memory Graph to maintain temporal and causal coherence, and proposes the TCM benchmark for evaluation.

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#role-playing

Beyond Borrowed Histories: Person-Aligned User Simulation for Interactive Role-Playing Evaluation

Hugging Face Daily Papers ↗ · 2026-07-30 Cached

Introduces PALATE, a scalable benchmark for evaluating role-playing agents using person-aligned LLM-simulated users and personalized rubrics, addressing limitations of fixed-history evaluation.

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#role-playing

AI has completely revolutionized how I play RPGs

Reddit r/LocalLLaMA ↗ · 2026-07-08

A gamer shares how LLM-powered mods like SkyrimNet have revolutionized their role-playing experience in Skyrim, enabling deep emergent storytelling and unique character interactions.

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#role-playing

Staying In Character: Perspective-Bounded Memory For Book-Based Role-Playing Agents

arXiv cs.CL ↗ · 2026-06-25 Cached

This paper proposes ReverieMem, a three-layer memory architecture for book-based LLM role-playing agents that prevents factual overreach and stylistic monotony. It also introduces the KBF-QA benchmark and achieves significant improvements in knowledge boundary fidelity and narrative quality.

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#role-playing

Can Agents Read the Room? Benchmarking Visual Social Intelligence in Multimodal Simulation

arXiv cs.CL ↗ · 2026-06-16 Cached

This paper introduces AgentViSS, a benchmark evaluating visual social intelligence in multimodal social simulation, containing 240 scenarios with aligned visual-textual evidence. Evaluating seven recent MLLMs reveals a gap between local role enactment and visually grounded interaction management.

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#role-playing

@dair_ai: // Life Simulation in Agent Societies // One of the more ambitious agent-society testbeds to land this month, and it ar…

X AI KOLs Following ↗ · 2026-06-08 Cached

Agentopia is a comprehensive framework for long-term life simulation in multi-agent societies, where 100 LLM-powered agents autonomously pursue personal growth and social relationships over 10 simulated years. The work studies emergent social behaviors and uses life reward training to improve LLM role-playing capabilities.

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#role-playing

ArcANE: Do Role-Playing Language Agents Stay in Character at the Right Time?

Hugging Face Daily Papers ↗ · 2026-06-04 Cached

This paper introduces ArcANE, an automatically constructed benchmark for evaluating role-playing language agents' alignment with character psychological trajectories across narrative phases, showing that conditioning on character arc information improves performance, especially in scenarios beyond the source text.

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#role-playing

DynSess: Dynamic Session-Level Evaluation and Optimization Framework for Role-Playing Agents

arXiv cs.CL ↗ · 2026-05-29 Cached

This paper proposes DynSess, a unified session-level evaluation and optimization framework for role-playing agents, addressing the limitation of turn-level metrics by scoring complete dialogue sessions and using session-level rewards to train more coherent character models.

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#role-playing

I built a tool where AI agents argue with each other. You pick who’s in the room.

Reddit r/AI_Agents ↗ · 2026-05-22

A tool that lets you create AI agents with opposing goals to simulate arguments, useful for sales prep, idea stress-testing, and difficult conversations. Runs locally without API key in mock mode.

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#role-playing

LatitudeGames/Equinox-31B · Hugging Face

Reddit r/LocalLLaMA ↗ · 2026-05-21 Cached

Equinox-31B is a fine-tuned AI model on top of Gemma 4 31B Instruct that balances dark adventure and slice-of-life storytelling, designed for interactive fiction and role-playing games like AI Dungeon.

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#role-playing

Towards Customized Multimodal Role-Play

arXiv cs.LG ↗ · 2026-05-12 Cached

This paper introduces UniCharacter, a two-stage training framework for Customized Multimodal Role-Play (CMRP) that enables unified customization of persona, dialogue style, and visual identity. It presents the RoleScape-20 dataset and demonstrates that the model can achieve coherent cross-modal generation with minimal data.

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#role-playing

VITA-QinYu: Expressive Spoken Language Model for Role-Playing and Singing

arXiv cs.CL ↗ · 2026-05-11 Cached

VITA-QinYu is an expressive end-to-end spoken language model capable of role-playing and singing, trained on 15.8K hours of data to outperform peers in expressiveness and conversational accuracy.

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