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Freehold Games' Brian Bucklew and Jason Grinblat explain their approach to combining procedural generation techniques to create entire villages with history, culture, architecture, NPCs, and quests in the game Caves of Qud.
This article features translated interviews with the developers of Phantasy Star IV, discussing the game's development challenges and connection to the series.
The author reflects on his experience with a new AI native RPG beta from the makers of AI Dungeon, identifying design challenges where AI-generated immersion breaks down during combat and system legibility, and calls for new design principles for AI-native games.
The article reviews 'Zero Parades: For Dead Spies', the spiritual successor to Disco Elysium, and discusses how it struggles under the weight of its predecessor and the real-world controversies of developer ZA/UM, failing to forge its own identity.