self-play

Tag

Cards List
#self-play

@heyshrutimishra: the scariest part isn't the robot it's that 140 years of practice happened inside a computer in weeks this is how every…

X AI KOLs Timeline ↗ · yesterday Cached

Skild AI demonstrated a robot trained to play football using self-play simulation equivalent to 140 years of practice in weeks, illustrating a new approach to skill acquisition through computer simulation.

0 favorites 0 likes
#self-play

Skild AI trained a Unitree G1 robot to play soccer by simulating 140 years of practice against its own past versions

Reddit r/singularity ↗ · yesterday

Skild AI trained a Unitree G1 robot to play soccer by simulating 140 years of practice against its own past versions, demonstrating significant progress in AI and robotics.

0 favorites 0 likes
#self-play

Information-Gain Rewards over Diversity-Pruned Tests: GT-Anchored Verifier Co-Training for Reliable Code Generation

arXiv cs.AI ↗ · 4d ago Cached

This paper introduces CoVer, a co-training framework for code generation that addresses self-play RL failures by using information-gain rewards and diversity-pruned tests, achieving significant pass rate improvements on benchmarks.

0 favorites 0 likes
#self-play

DiagEvo: Diagnosis-Guided Self-Evolution via Hierarchical Error Memory

Hugging Face Daily Papers ↗ · 2026-09-01 Cached

DiagEvo improves language-model self-evolution by deriving training direction from internal failure history via hierarchical error-cause memory and double-confidence filtering, outperforming baselines that rely on external resources.

0 favorites 0 likes
#self-play

ShuttleArena: Interpretable Self-Play in Physics-Based Badminton

arXiv cs.LG ↗ · 2026-08-27 Cached

This paper introduces ShuttleArena, a physics-based self-play environment for badminton where agents learn interpretable tactical policies using PPO, showing competitive improvement in shot selection and recovery.

0 favorites 0 likes
#self-play

The Chase Is the Curriculum, the Capture Anchors the Credit: Pursuit-Evasion Self-Play for Zero-Data LLM Reasoning

arXiv cs.CL ↗ · 2026-08-25 Cached

LURE introduces a zero-data self-play framework for LLM reasoning that uses a pursuit-evasion game to dynamically adjust task difficulty and provide dense rewards, outperforming baselines across multiple environments.

0 favorites 0 likes
#self-play

SPADE: Self-Play in Adaptive Synthetic Executable Environments

Hugging Face Daily Papers ↗ · 2026-08-19 Cached

SPADE introduces a self-play reinforcement learning framework for language models that generates adaptive executable training environments to enhance reasoning and tool-use capabilities, demonstrating significant performance gains across multiple benchmarks.

0 favorites 0 likes
#self-play

From RLVR to RLSVR (GitHub Repo)

TLDR AI ↗ · 2026-08-04 Cached

Introduces RLSVR, a task-transformation paradigm that extends RLVR to open-ended tasks via self-verifiable rewards from self-play games, instantiated in SpyRL and Vision-Zero. It improves LLM performance on summarization, creative writing, and math reasoning.

0 favorites 0 likes
#self-play

Self-Play Meets Skill Evolution: Self-Evolving Search Agents that Pose, Solve, and Remember

arXiv cs.AI ↗ · 2026-08-03 Cached

This paper introduces SESA, a self-evolving skill-augmented search agent that co-evolves task generation and skill memory via tool-augmented search self-play. It improves accuracy across seven QA benchmarks over baselines while supporting memory-free deployment.

0 favorites 0 likes
#self-play

@Xudong07452910: Let the model set its own problems, solve its own problems, and train itself — the biggest fear is learning incorrect problems along with the correct ones. This paper by the Qwen team proposes Skill Self-Play, adding a continuously updated skill library to the model's self-evolution. There are three roles in training: The Proposer generates tasks that are just challenging enough based on the skills...

X AI KOLs Timeline ↗ · 2026-08-02 Cached

The Qwen team proposes the Skill Self-Play framework, which significantly improves model capabilities on tool-calling and reasoning tasks through the collaboration of Proposer, Solver, and a dynamic skill controller in self-play.

0 favorites 0 likes
#self-play

Had Kimi K3 build an entire Three Kingdoms deckbuilding roguelike in one shot, then tune its own balance over ten thousand self-played games

Reddit r/ArtificialInteligence ↗ · 2026-07-28

Users report that Kimi K3 (an AI model) can generate an entire Three Kingdoms deckbuilding roguelike game in a single shot, and then autonomously tune its own balance over ten thousand self-played games.

0 favorites 0 likes
#self-play

GPT-Red: Automated Red Teaming via Self-Play at Scale

Hugging Face Daily Papers ↗ · 2026-07-28 Cached

This paper introduces GPT-Red, an automated red-teaming agent trained via self-play at scale to discover novel prompt injection attacks against frontier LLMs, and uses it to adversarially train GPT-5.6, achieving the largest documented LLM safety training run.

0 favorites 0 likes
#self-play

From RLVR to RLSVR: Task Transformation Induces Self-Verifiable Rewards for Open-Ended LLM Self-Improvement

Hugging Face Daily Papers ↗ · 2026-07-26 Cached

This paper proposes RLSVR, a task-transformation paradigm that extends reinforcement learning with verifiable rewards to open-ended LLM tasks by creating self-verifiable proxy environments, instantiated via the SpyRL multi-agent self-play framework, showing gains on summarization, creative writing, and math reasoning.

0 favorites 0 likes
#self-play

Meet GPT-Red: an LLM super-hacker OpenAI built to make its models safer

MIT Technology Review ↗ · 2026-07-15 Cached

OpenAI developed GPT-Red, an LLM trained via self-play to automatically red-team other models, finding vulnerabilities like a novel 'fake chain of thought' prompt injection. The approach improved the robustness of GPT-5.6.

0 favorites 0 likes
#self-play

GPT-Red: Unlocking Self-Improvement for Robustness

OpenAI Blog ↗ · 2026-07-15 Cached

OpenAI introduces GPT-Red, an automated red-teaming model trained via self-play reinforcement learning to improve model robustness against prompt injection attacks. Applied to GPT-5.6, it achieves 6x fewer failures on direct prompt injection benchmarks.

0 favorites 0 likes
#self-play

Hallucination Self-Play: Bootstrapping Reinforced Detector via Evolved Generator

arXiv cs.CL ↗ · 2026-07-10 Cached

Introduces Hallucination Self-Play (HSP), a framework that bootstraps a detector using an evolved generator via reinforcement learning, enabling small LLMs to match advanced LLMs on faithfulness hallucination detection without external supervision.

0 favorites 0 likes
#self-play

A Gold-Standard Study of What Makes a Lightweight Game-Playing Agent Strong

arXiv cs.LG ↗ · 2026-07-09 Cached

This paper investigates design choices for training lightweight reinforcement learning agents in imperfect-information card games, using a fixed rule-based expert as a yardstick for Gin Rummy and Leduc Hold'em. It finds that trust region updates, careful reward design, curriculum learning, warm starting, and checkpoint retention improve performance, while several common techniques like reward shaping and large language model opponents do not help.

0 favorites 0 likes
#self-play

@carolineschoi: I’ll be at the poster today in Hall A, 5–7:45pm KST. Come say hi if you want to talk about synthetic data, self-play, o…

X AI KOLs Following ↗ · 2026-07-08 Cached

Proposes Anchored Self-Play (ASP), a method for scaling code repair supervision via generator–fixer self-play with an embedding-similarity reward and reference bug mixing, achieving +24% relative improvement in fix rates over standard self-play on a new benchmark BugSourceBench.

0 favorites 0 likes
#self-play

More Convincing, Not More Correct: Self-Play Reward Hacking of Reference-Free LLM Judges

arXiv cs.LG ↗ · 2026-07-08 Cached

This paper identifies a structural flaw in reference-free LLM judges used in self-play training, showing they score plausibility rather than correctness, leading to reward hacking where policies learn to produce plausible-but-wrong answers. The authors propose a hidden-anchor audit and a de-anchored reward to mitigate this issue.

0 favorites 0 likes
#self-play

Drone Swarms Learning Melee and Ranged Battle Tactics via Self-Play

Reddit r/ArtificialInteligence ↗ · 2026-07-07

This research explores the use of self-play reinforcement learning to enable drone swarms to autonomously develop both melee and ranged battle tactics without human intervention.

0 favorites 0 likes
Next →
← Back to home

Submit Feedback