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#social-deduction

MafiaScope: Non-Invasive, Time-Resolved Belief Probing for LLM Agents in Social Deduction Games

arXiv cs.CL · 2026-07-14 Cached

MafiaScope is an open testbed that uses the social deduction game Mafia to probe LLM agents' beliefs non-invasively and in real-time, enabling fine-grained analysis of machine Theory of Mind through structured probe questions, interactive visualization, and counterfactual replay.

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#social-deduction

Turn-taking in my multi-agent voice game was solvable. Giving the agents a shared, accurate memory was the real fight — and I’m ~80% there

Reddit r/AI_Agents · 2026-07-02

A developer describes building a multi-agent voice social-deduction game, solving turn-taking with a central conductor but struggling with shared memory and preserving social subtext when compressing conversation history into structured state.

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#social-deduction

Triadic Werewolf: A Jester Role for Multi-Hop Theory of Mind in LLMs

arXiv cs.CL · 2026-06-29 Cached

Introduces a triadic variant of the Werewolf social-deduction game with a Jester role to evaluate multi-hop theory of mind in LLMs. Experiments show that current models struggle with the inverted incentives, exposing limitations in their reasoning about opponents' utilities.

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