software-rendering

Tag

Cards List
#software-rendering

I Love Software Rendering

Hacker News Top ↗ · 2026-10-16 Cached

一篇关于软件渲染的个人技术博文,作者阐述为何偏爱 DOS 时代游戏的软件渲染效果——锐利的纹理、颗粒感的色带,以及这才是游戏最初的构建方式——并讨论现代硬件如何让这些游戏在当年无法企及的高分辨率下运行。

0 favorites 0 likes
#software-rendering

Software occlusion culling in Block Game

Hacker News Top ↗ · 2026-09-27 Cached

The article explains the implementation of a software occlusion culling technique in a block-based game to improve rendering performance on weak hardware, achieving significant chunk culling and frame rate gains.

0 favorites 0 likes
#software-rendering

Software rendering in 500 lines of bare C++

Hacker News Top ↗ · 2026-07-23 Cached

A tutorial series demonstrating how OpenGL, Vulkan, Metal, and DirectX work by building a software renderer from scratch in 500 lines of C++ with no external libraries.

0 favorites 0 likes
#software-rendering

Software rendering in 500 lines of bare C++

Lobsters Hottest ↗ · 2026-07-23 Cached

This tutorial series teaches how to write a software renderer from scratch in 500 lines of C++, explaining the inner workings of modern 3D graphics APIs.

0 favorites 0 likes
#software-rendering

How Michael Abrash doubled Quake framerate

Fabien Sanglard ↗ · 2026-02-14 Cached

Analysis showing that Michael Abrash's hand-crafted assembly optimizations nearly doubled Quake's framerate compared to pure C compilation.

0 favorites 0 likes
← Back to home

Submit Feedback