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A user shares a 3D story-driven web game of The Little Prince, created by @Saccc_c over 16 days using Opus 5.5 together with Tripo and Blender, marveling at how AI makes imagined fairy-tale worlds tangible and looking forward to an open-source release.
The author shares their complete AI-powered production pipeline for turning "The Little Prince" into an explorable 3D game using Opus 5.5 + Tripo + Blender + Unity, along with reusable prompts. Since the tutorial went public, it has racked up nearly 3 million views across the web, and the code will be open-sourced next week.
创作者 Saccc_c 宣布 Tripo 赞助其《小王子》3D剧情游戏项目,并为粉丝争取了会员赠送、专属注册奖励及折扣码等多项福利。该原帖提到使用 Opus 5.5 结合 Tripo 和 Blender 将小王子故事制作成可探索的3D场景。
作者用 16 天时间,借助 Opus 5.5 结合 Tripo 与 Blender,将《小王子》的故事改编成一款可探索各星球的 3D 叙事游戏,并计划后续开源整个游戏及详细制作流程。
Nano(@Dstudio_ai)开源了名为 Charakuru(きゃらくる)的工具包,可结合 Tripo 与 Codex 将一张全身立绘转成可动的 VRM 虚拟形象,并将零散的建模流程整合为本地应用加 7 个 Skills 的人机协作工作流。
A user compares the 3D generation capabilities of Astra and Tripo, finding that Tripo produces more detailed and practical models for actual use.
Someone shared a "Vibe Coding" style game UI production pipeline using GPT Images 2, Gemini 3.1 Pro, and Tripo, including UI and 3D asset generation.