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A project recompiles classic 1992-1993 PC demoscene productions (Unreal, Second Reality, Crystal Dream II) instruction-by-instruction from their original DOS code into WebAssembly, with modelled VGA, timer and Sound Blaster hardware, so they run natively in the browser with exact original cycle timing.
This article discusses the challenges of emulating x86-TSO memory model on ARM's weak ordering memory model, covering issues like atomic instructions, split-lock, and uncached memory, and explores potential solutions.
This article introduces the binfmt_misc feature introduced in the Linux kernel in 1997. It allows registering rules to hand off binary execution to a specified interpreter. Today, combined with Rosetta on Apple Silicon Macs, it enables efficient x86 container operation, achieving performance close to 70-90% of native.
Translates Windows executables (win32/x86) to WebAssembly to run in the browser, discussing challenges like blocking vs async design.