zero-shot-classification

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#zero-shot-classification

Meta-CLIP: Metadata-Conditioned Contrastive Learning for Zero-Shot Disease Inference

arXiv cs.AI ↗ · 2026-10-27 Cached

Meta-CLIP introduces a metadata-conditioned contrastive learning framework that reweights cross-modal negatives using DICOM acquisition fields, improving zero-shot disease classification on CT-RATE and several CXR benchmarks over CT-CLIP.

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@yibie: https://x.com/yibie/status/2104957410678878642

X AI KOLs Timeline ↗ · 2026-09-29 Cached

Jeff is a fine-tuned version of Qwen3.5 and Gemma 4 for zero-shot classification, capable of running quickly on local devices with performance approaching Jev on certain benchmarks.

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Trained locally: ultra-fast 0.8B/2B System 1 decision models that match Jev on benchmarks and Doom, ~30 ms per decision (open weights)

Reddit r/LocalLLaMA ↗ · 2026-09-28

The Jeff models are ultra-fast, open-weight decision models trained locally on hardware like RTX PRO 6000, achieving competitive benchmarks against larger models like Jev with sub-30ms inference speeds.

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@julien_c: so "Decision model" is the new name for "zero-shot classification"?

X AI KOLs Timeline ↗ · 2026-09-21

A tweet questions whether 'decision model' is a new term for zero-shot classification in AI.

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GeoTTER: Leveraging Local Geometry of Optimal Transport for Zero-Shot Classification

arXiv cs.LG ↗ · 2026-09-15 Cached

GeoTTER presents a novel optimal transport framework for zero-shot classification that incorporates local geometric structure and clustering-guided cost components, achieving significant performance improvements over baseline methods.

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Characterizing Human-Likeness in AI Generated Poetry: A Zero-shot Classification Study

arXiv cs.CL ↗ · 2026-07-30 Cached

This paper proposes a zero-shot detection pipeline to characterize human-likeness in AI-generated poetry, aiming to identify attributes that distinguish human from machine poems and improve detection methods.

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Toxicity in Twitch Chats: An LLM-Based Analysis Across Gaming Communities

arXiv cs.CL ↗ · 2026-05-26 Cached

This paper uses a pre-trained LLM with zero-shot classification to analyze approximately 20 million Twitch chat messages across seven game genres, finding that 2.4% of messages are toxic, with MOBA games having the highest rate (3.2%) and sports games the lowest (2%). The study also identifies significant differences in toxicity distributions across individual games within the same genre.

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