@emilkowalski: I reached a point where basically of my animations/interactions work is done without touching the code. The workflow lo…

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The tweet describes a user's workflow where animations and interactions are prototyped, refined, and prepared for production using AI commands, minimizing code changes.

I reached a point where basically of my animations/interactions work is done without touching the code. The workflow looks roughly like this: - Start with /prototype to see a few different variants, tell it to use /animate for the right easing and timing. - Pick the variant you like and iterate on it. This is just asking the agent to correct/change some details. - Run a /prep-for-prod skill on it. This contains perf, a11y, and mobile checks. Since almost every “taste” decision related to animation has a logical reason, this can get you pretty far even when you don’t know much about motion.
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Cached at: 09/16/26, 05:59 AM

I reached a point where basically of my animations/interactions work is done without touching the code.

The workflow looks roughly like this:

  • Start with /prototype to see a few different variants, tell it to use /animate for the right easing and timing.
  • Pick the variant you like and iterate on it. This is just asking the agent to correct/change some details.
  • Run a /prep-for-prod skill on it. This contains perf, a11y, and mobile checks.

Since almost every “taste” decision related to animation has a logical reason, this can get you pretty far even when you don’t know much about motion.

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