@DeRonin_: Claude Fable 5 (MAX) created a city where I'm a mayor who orchestrates 1,000 civilian agents spent 75 minutes, 324k tok…

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Summary

Anthropic introduces Claude Fable 5, a Mythos-class AI model, showcased by a user who simulates a city of 1,000 agents to manage tasks and productivity in an immersive 3D environment.

Claude Fable 5 (MAX) created a city where I'm a mayor who orchestrates 1,000 civilian agents spent 75 minutes, 324k tokens and now i manage everything from one common chat with my agentic residents: - getting reports in 3D papers what's hyping now in tech sector - every real task from my todo list becomes a construction site, a crew of agents builds it in 3D while i do the actual work - the tower only tops out when i mark the task done IRL, so my skyline is literally my productivity history - clicking any citizen in the world to give them direct orders ("go to site 2", "follow", "report") - typing "status" in the morning and the whole city reports back: deadlines, stalled sites, idle workers - "everyone build site 1", mass rerouting the swarm to my most urgent deadline - procrastinated tasks stay as empty dirt lots in the middle of downtown. visible shame works lol - closed a deal yesterday and ordered all 1,000 of them to dance no game engine, no API costs for the agents, pure simulation + chat parser
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Claude Fable 5 (MAX) created a city where I’m a mayor who orchestrates 1,000 civilian agents

spent 75 minutes, 324k tokens and now i manage everything from one common chat with my agentic residents:

  • getting reports in 3D papers what’s hyping now in tech sector

  • every real task from my todo list becomes a construction site, a crew of agents builds it in 3D while i do the actual work

  • the tower only tops out when i mark the task done IRL, so my skyline is literally my productivity history

  • clicking any citizen in the world to give them direct orders (“go to site 2”, “follow”, “report”)

  • typing “status” in the morning and the whole city reports back: deadlines, stalled sites, idle workers

  • “everyone build site 1”, mass rerouting the swarm to my most urgent deadline

  • procrastinated tasks stay as empty dirt lots in the middle of downtown. visible shame works lol

  • closed a deal yesterday and ordered all 1,000 of them to dance

no game engine, no API costs for the agents, pure simulation + chat parser

that’s where I am now

i architectured basic mechanics of saving and sharing context, but due to params working on

will share in public as it will be solved

this problem i’m just solving

shared basic concept how would love to see it works

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