@yanhua1010: Suddenly had an idea: Use Multica to manage local runtimes (Claude Code, Codex…); use Helio to predefine common Agents, including skills and connectors; then use Obsidian as the Agent's memory or context...

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Summary

A concept: Use Multica to manage local runtimes (e.g., Claude Code, Codex), Helio to predefine Agents, Obsidian as the memory/context system, combined with Harness Engineering—exploring the best approach for a local multi-agent system.

Suddenly had an idea: Use Multica to manage local runtimes (Claude Code, Codex…); use Helio to predefine common Agents, including skills and connectors; then use Obsidian as the Agent's memory or context system, and finally pair it with the continuously evolving Harness Engineering. Is this system the best solution for running multiple agents locally? I wonder if anyone has already done similar work.
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Suddenly had an idea: use Multica to manage local runtimes (Claude Code, Codex…); use Helio to predefine common agents, including skills and connectors; then use Obsidian as the memory or context system for agents; and finally pair it with continuously iterating Harness Engineering. Is this system the best solution for running multiple agents locally? I wonder if anyone has already done similar work?

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