ARDY: Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generation

Hugging Face Daily Papers Papers

Summary

ARDY introduces a streaming generation framework for real-time, high-fidelity 3D human motion generation controlled by text and kinematic constraints, using a hybrid representation and two-stage autoregressive transformer denoiser.

Generating realistic 3D human motions in real-time within interactive applications is key for animation, simulation, and humanoid robotics. While recent offline motion generation approaches offer precise control via text and kinematic constraints, they lack the inference speed required for interactive settings. Conversely, existing online methods enable real-time synthesis but often sacrifice controllability or struggle with complex text semantics and long-horizon goals due to limited context windows. In this work, we introduce ARDY, a streaming generation framework that bridges this gap by enabling high-fidelity motion generation controllable via online text prompts and flexible kinematic constraints. ARDY employs a hybrid representation that combines explicit root features with a latent body embedding, balancing precise trajectory control with efficient generative learning. We propose a two-stage autoregressive transformer denoiser that features variable history context and supports conditioning on flexible, long-horizon kinematic constraints. By training on a large-scale motion capture dataset and being directly conditioned on text labels and kinematic constraints sampled from ground truth poses, ARDY natively learns controllable generation that supports online prompting and flexible long-horizon goals. Extensive evaluations on the HumanML3D benchmark and the large-scale, high-fidelity Bones Rigplay dataset demonstrate ARDY's high motion quality and constraint adherence, validating the efficacy of our key architectural decisions. Finally, we demonstrate the method's practical versatility through an interactive demo featuring dynamic text control, diverse keyframe pose constraints, path following, and interactive locomotion control via mouse and keyboard. Supplementary video results, code, and model releases can be found at https://research.nvidia.com/labs/sil/projects/ardy/.
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Paper page - ARDY: Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generation

Source: https://huggingface.co/papers/2607.08741

Abstract

ARDY is a streaming generation framework that enables real-time, high-fidelity 3D human motion generation with text and kinematic constraint control through a hybrid representation and two-stage autoregressive transformer denoiser.

Generating realistic 3D human motions in real-time within interactive applications is key for animation, simulation, and humanoid robotics. While recent offline motion generation approaches offer precise control via text andkinematic constraints, they lack the inference speed required for interactive settings. Conversely, existing online methods enable real-time synthesis but often sacrifice controllability or struggle with complex text semantics and long-horizon goals due to limited context windows. In this work, we introduce ARDY, astreaming generation frameworkthat bridges this gap by enabling high-fidelity motion generation controllable via online text prompts and flexiblekinematic constraints. ARDY employs ahybrid representationthat combines explicit root features with alatent body embedding, balancing precise trajectory control with efficient generative learning. We propose a two-stageautoregressive transformer denoiserthat featuresvariable history contextand supports conditioning on flexible, long-horizonkinematic constraints. By training on a large-scalemotion capture datasetand being directly conditioned ontext labelsandkinematic constraintssampled from ground truth poses, ARDY natively learns controllable generation that supports online prompting and flexible long-horizon goals. Extensive evaluations on theHumanML3D benchmarkand the large-scale, high-fidelityBones Rigplay datasetdemonstrate ARDY’s high motion quality and constraint adherence, validating the efficacy of our key architectural decisions. Finally, we demonstrate the method’s practical versatility through an interactive demo featuring dynamic text control, diverse keyframe pose constraints, path following, and interactive locomotion control via mouse and keyboard. Supplementary video results, code, and model releases can be found at https://research.nvidia.com/labs/sil/projects/ardy/.

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