WorldMind: Decoupled Game World Model for State-Aware NPC Behavior
Summary
WorldMind introduces a decoupled framework for state-aware NPC behavior in game world models, separating world modeling into understanding, decision, control, and generation layers to enhance responsiveness.
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Paper page - WorldMind: Decoupled Game World Model for State-Aware NPC Behavior
Source: https://huggingface.co/papers/2608.21439
Abstract
WorldMind decouples game world modeling into state understanding, decision-making, control, and generation layers to enable explicit, state-aware NPC behavior.
Game world modelshave recently demonstrated promising capabilities in generating visually coherent and action-controllable gameplay videos. However, non-player character (NPC) behavior in existing models is either implicitly entangled with video generation or explicitly prescribed through external control signals. Consequently, a game world model has to jointly understand the state, plan the NPC’s response and render its visual outcome, limiting its ability to produce responsive and state-awareNPC behavior. The challenge lies in the lack of an explicit interface forstate-grounded decision-making. To this end, we introduce WorldMind, to our knowledge the first decoupled framework for state-awareNPC behavioringame world models. WorldMind separates interactive world modeling into four layers: an Understanding Layer that constructs a compact state from generated frames; a Decision Layer that reasons over the compact state to plan the NPC’s next action; a Control Layer that translates the actions into temporally aligned conditions; and a Generation Layer that synthesizes their visual outcomes. By reconnecting layers in aclosed interaction loop, WorldMind groundsNPC behaviorin the evolving game state. We further introduce BOSS-140K, a dataset of gameplay videos paired with rich internal game states, together with an agent that automates the collection at scale. Experiments on BOSS-140K demonstrate reliablecompact state reconstructionandmechanics-grounded planning, with WorldMind preferred over the baselines in approximately 70% of pairwise comparisons for its more tactically appropriate and coherentNPC behavior. Project page: https://teawhite.cn/worldmind_projectpage/
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