Capcom programmer Satoshi Ishida outlined plans at the Capcom Open Conference RE: 2026 to incrementally evolve its RE Engine into an "AI-generation game engine," aiming for a future where games are created together with AI while avoiding AI-generated assets.
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<p class="wp-block-paragraph">Capcom's <em>Pragmata</em> might be all about the <a href="https://www.theverge.com/games/894610/capcom-pragmata-ai-preview-interview">horrors of AI</a>, but in practice the studio <a href="https://www.polygon.com/capcom-ai-re-engine-statement-2026/">doesn't seem so down on the tech</a>. During the Capcom Open Conference RE: 2026 programmer Satoshi Ishida <a href="https://gamebiz.jp/news/433531">gave a presentation</a> with the mouthful of a title: "The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation." During the talk he laid out the challenges facing studios producing games at the scale of Resident Evil, which can make even simple tasks extremely time consuming. The solution Ishida said is "successfully integrating AI technology into development workflows."</p>
<p class="wp-block-paragraph">Capcom has said previously that it <a href="https://www.ign.com/articles/resident-evil-requiem-developer-capcom-insists-it-wont-use-ai-generated-assets-in-its-games-but-will-harness-tech-to-make-game-development-processes-more-efficient">will not use AI …</a></p>
<p><a href="https://www.theverge.com/games/1004418/capcom-ai-game-development">Read the full story at The Verge.</a></p>
# Capcom is preparing for a ‘future where we create games together with AI’
Source: [https://www.theverge.com/games/1004418/capcom-ai-game-development](https://www.theverge.com/games/1004418/capcom-ai-game-development)
[](https://www.theverge.com/authors/terrence-obrien)
Terrence O'Brien
is the Verge’s weekend editor\. He’s covered the tech industry for over 18 years and knows a thing or two about synths\.
Capcom’s*Pragmata*might be all about the[horrors of AI](https://www.theverge.com/games/894610/capcom-pragmata-ai-preview-interview), but in practice the studio[doesn’t seem so down on the tech](https://www.polygon.com/capcom-ai-re-engine-statement-2026/)\. During the Capcom Open Conference RE: 2026 programmer Satoshi Ishida[gave a presentation](https://gamebiz.jp/news/433531)with the mouthful of a title: “The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation\.” During the talk he laid out the challenges facing studios producing games at the scale of Resident Evil, which can make even simple tasks extremely time consuming\. The solution Ishida said is “successfully integrating AI technology into development workflows\.”
Capcom has said previously that it[will not use AI\-generated assets](https://www.ign.com/articles/resident-evil-requiem-developer-capcom-insists-it-wont-use-ai-generated-assets-in-its-games-but-will-harness-tech-to-make-game-development-processes-more-efficient)in its games, and instead would focus on using the tech to make development more efficient\. Ishida’s comments seem to lineup, though definitely seem to leave the door open to more extensive use\. He laid out a plan to turn RE Engine slowly, and incrementally, into an “AI\-generation game engine” building towards a “a future where we create games together with AI,” according to*[IGN’s](https://www.ign.com/articles/capcom-announces-plans-to-transform-the-re-engine-into-an-ai-generation-game-engine-our-goal-is-a-future-where-we-create-games-together-with-ai)*translation\.
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- Terrence O'Brien
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