InfiniSplat: Implicit Gaussian Decoding for Large-Baseline Monocular View Synthesis
Summary
InfiniSplat presents a feed-forward single-image 3D Gaussian Splatting framework that uses geometry-guided sampling and query-conditioned implicit decoding to achieve surface-aligned Gaussian representation, improving large-baseline monocular view synthesis and generalizing from synthetic indoor training to open-world scenes.
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Paper page - InfiniSplat: Implicit Gaussian Decoding for Large-Baseline Monocular View Synthesis
Source: https://huggingface.co/papers/2608.02437
Abstract
Single-imagefeed-forward3DGaussianSplatting(3DGS)aimstodirectlygeneratearenderable3Dscenerepresentationfromoneinputimage,avoidingthecostofmulti-viewcaptureandper-sceneoptimization.However,existingmethodsareoftenconstrainedbyapixel-alignedrepresentation,whereGaussiansarepredictedfromfixedimage-gridlocations.Suchpixel-alignedprimitivescanproducepromisingnearby-viewrenderings,buttheyremainweaklycoupledtounderlyingscenesurfacesandstruggletopreservecoherentstructuresunderlargeviewpointshifts.WepresentInfiniSplat,afeed-forwardsingle-image3DGSframeworkthatmovesfromapixel-alignedrepresentationtowardasurface-alignedrepresentation.InfiniSplatconstructsthisrepresentationbyfirstusinggeometry-guidedsamplingtoplace2Dsupportsaccordingtodepth-inducedlocalsurfacestructure,andthenapplyingaquery-conditionedimplicitdecodertopredictGaussianattributesfromtheimagefeaturesqueriedatthesesupports.BygroundingsupportlocationsingeometrywhiledecouplingGaussianpredictionfromfixedpixelcenters,InfiniSplatproducesGaussianlayoutsthatbetterfollowscenesurfacesandreducescatteredprimitivescausedbygriddiscretization.Acrossmultiplecross-datasetNVSevaluations,InfiniSplatachievesstate-of-the-artperformancecomparedwithsingle-imagefeed-forwardbaselines,anddemonstrateszero-shotgeneralizationfromHypersimindoorsynthetictrainingtocomplexopen-worldscenes.Projectpage:https://zju3dv.github.io/InfiniSplat.
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