@levidiamode: 158/365 of GPU Programming I think I understand the high level differences between the FlashAttention 2, 3 and 4 forwar…

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The author documents their progress in learning GPU programming, focusing on understanding the high-level differences between FlashAttention 2, 3, and 4 forward passes, and lists several low-level concepts they need to explore further.

158/365 of GPU Programming I think I understand the high level differences between the FlashAttention 2, 3 and 4 forward passes now but have yet to grasp the lower level details of each algorithm and the backward passes. Need to spend some time learning more about cooperative thread arrays, DSMEM, emulation of the exp function, rowmax/rowsum, warp partitioning and specializatio, WGMMA, asynchrony, producer/consumer pipelines, etc
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158/365 of GPU Programming

I think I understand the high level differences between the FlashAttention 2, 3 and 4 forward passes now but have yet to grasp the lower level details of each algorithm and the backward passes.

Need to spend some time learning more about cooperative thread arrays, DSMEM, emulation of the exp function, rowmax/rowsum, warp partitioning and specializatio, WGMMA, asynchrony, producer/consumer pipelines, etc

levi (@levidiamode): 157/365 of GPU Programming

Another FlashAttention4 resource that’s been really helpful for me is the talk @charles_irl gave last year on GPU Mode (basically the lecture version of We reverse-engineered Flash Attention 4 blog post which is awesome as well) about FA4’s code and

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