Show HN:我制作了一款基于战术地图的二战潜艇模拟器(公开测试版)
摘要
作者宣布了一款名为 Silent Shark 的基于战术地图的二战潜艇模拟器,目前处于公开测试阶段。该模拟器使用 Vite/TypeScript 构建,专注于水听器监听、航向估计和潜望镜目标识别,计划在 Steam、iOS 和 Android 上全面发布。
I've seen quite a few simming discussions on HN, so thought some of you might like this - I've created a map-centered, tactical submarine simulator and it's been a blast to make.<p>I grew up playing Silent Service II on Atari ST with my dad, then got into Silent Hunter IV in the 2000s, and most recently have been loving the more recent UBoat. In each case, the part I always enjoy the most is the plotting and charting aspect - essentially beating uncertain estimates with geometry.<p>So I decided to see how far I could get making my own sim that focused nearly entirely on that aspect. You listen on the hydrophone, estimate course and speed, identify ships through the periscope to get the mast height, use a working stadimeter for range estimates, and then try to build a good enough firing solution before getting discovered and hunted by any escorts.<p>Things I'm particularly proud of are the working stadimeter, the dynamic music (Holst Mars stings when your torpedo is nearing a ship), and pretty intelligent destroyer logic. I've found great reference materials online and have modeled several of the gauges directly after actual submarine instruments.<p>Tech-wise it’s a Vite/TypeScript app which enables me to offer the whole free version of the app as a browser version.<p>The Steam page is here => <a href="https://store.steampowered.com/app/4705650" rel="nofollow">https://store.steampowered.com/app/4705650</a><p>The landing page is here => <a href="https://silentshark.app" rel="nofollow">https://silentshark.app</a><p>I plan on releasing a full version soonish, including a WWII campaign with progression, patrol zones, and much more on Steam (PC, Mac, Linux/Steam Deck), App Store (iPhone, iPad, Mac), and Play Store (Android).<p>Would highly appreciate any feedback anyone has!
相似文章
HN展示:Silent Shark – 基于战术地图的二战潜艇模拟器
Silent Shark 是一款基于战术地图的二战潜艇模拟器,具备逼真的手动瞄准和完整的太平洋战役,可在 Steam 上获取,并计划推出移动版本。
@dangreenheck: Three.js Water Pro 让在浏览器中实现《Subnautica》成为现实。重写了光照模型,使得光反射…
Three.js Water Pro 更新重写了光照模型,基于物理的折射和衰减实现逼真的海底反射,使得类似《Subnautica》的水下浏览器游戏成为可能。
Show HN: 一款免费的迷你游戏,让你成为更聪明的飞钓者
一款免费的迷你游戏,旨在通过互动玩法教授并提升飞钓技能。
Show HN: 我做了一个航班模拟器,不过你只是乘客
一个 Show HN 项目,作者构建了一个航班模拟器,让用户体验作为商业航班乘客的飞行过程,包含真实地形、天气和交互式客舱功能。
Show HN: 光线投射扫雷
一款采用光线投射图形效果的扫雷游戏,在Hacker News上展示。